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I have an XCG in advanced development state, what is next?

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ilyoTheHorrid
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Mori

Hi, I am working on an expandable card game, about shadow organizations from parallel universes fighting for dominance. You dispatch a team of six time-traveling agents with special skills, to disrupt your opponent’s operation. The inspiration came mostly from MTG and the X-Men, but my characters are much more dark and gritty.

My plan is to put the game on Kickstarter. I am working on it for about 2 years and it's game design is quite mature, it has been through a good amount of play-testing and adjustments. Also I have an illustrator partner who makes awesome art, his style is a great match for the dark vibe I wanted the game to have, and most of the cards already have production-ready illustrations.

My question is that I am not sure what is the next step. I know I need to
a) Let more people test the game - make some kind of public beta, let people print the game at home.
b) Give the game more exposure in the card/board game community, so when I launch the Kickstarter, there actually people who will know about it, except my friends :)

What do you think should my next step be?

Welcome to visit the game's page https://www.facebook.com/EndStream-Expandable-Card-Game-1512229619083221

ElKobold
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Next step is doing _a lot_ of

Next step is doing _a lot_ of research on how the KS works.
There's too much information to stick it in the forum post, but there are plenty of blogs on the subject.

Probably the most famous one is this: stonemaiergames.com/kickstarter/

However, be aware, that KS is evolving, and what works for one campaign might not work for another, so don't expect that if you'll make everything by the book, that the result is guaranteed.

Runing a KS is a huge effort, it also requires tonns of time and money. And you can't be sure that all that investment won't be in vain. Managing expectations is important.

Good luck!

P.S: I like the art on the cards, though I`m sceptical of kickstarting an XCG.

ilyoTheHorrid
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thanx

Thanx, I will take a look. Why the skepticism about XCG in particular? Are there better formats for KS?

ElKobold
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ilyoTheHorrid wrote:Thanx, I

ilyoTheHorrid wrote:
Thanx, I will take a look. Why the skepticism about XCG in particular? Are there better formats for KS?

Problem with XCGs is that they usually appear generic. And there's a lot of them on KS. Not saying it can't be done. The competition is very high though.

Btw, I would advise against refferencing to MTG in your pitch.
You want to point out what's unique about your game, not that it's similar to another older game.

jonathanflike
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Beware ...

Yeah I agree that you should avoid any MTG reference if possible. The only failure I see with XCGs is their lack of commitment past the first set. Guarantee your players something post Kickstarter and I think you'll have a one up on all the other ones out there.

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