I am thinking of creating a card game whivh involve deck building (something like collectable card games). I wanted to know what is the best form to publish this game. These are the forms that I am currently considering:
1. A CCG. Most people will be familiar with MTG and the way they sell the game. This will include random boosters, card rarity and perhaps special promo cards. At first glance, it looks like a popular method for making money, but I have read that this method is less likely to be successfull. People are saying that there are only very few CCGs that still survive and going good while most of them could not last for long. But that was mostly in the USA. It seems that things are quite different in Japan. Japan has a lot of surviving CCGs and some of them are new. For example, there is Battle Spirits TCG by Bandai (I wonder why it failed in USA), Weib Shwarz (anime based TCG) and the new Cardfight! Vanguard. It seems that Japan has a huge CCG market but USA didn't. Can somebody explain why?
2. LCG. This method was started by Fantasy Flight Games, but I am not very familiar with it. This method seems like a cheaper version of CCG since players will spend much less money on that game. However whether it is profitable or not is another question. I live in Malaysia and I think none of the LCG are popular here. (CCGs like Magic, Yugioh and Pokemon are popular here) I think I need more info about this LCG thing.
3. Deck building game. I am not too familiar with this as well, but I think it means releasing all your cards in one whole set. My game has expensions (New cards are made and release on a period of time )and I fear this method will hinder it.
Please advice me. Thanks
Well, I understand about the cost to start a CCG. But I still don't get why some new CCGs (Weib Schwarz, Battle Spirits , Vanguard, etc) are doing well in Japan. Battle Spirits has been popular in Japan when it started, but for some reason failed in the US. I don't think it is as simple as those games are funded by big , rich companies (correct me if I am wrong). I don't remember Bushiroads (Weib Schwarz and Vanguard publisher) being a big and rich company, in fact it is still fairly new. Could it be that People in Japan are more attracted to CCGs compared to Americans?