Skip to Content

Need Rules Input - Headed to Publication

10 replies [Last post]
genericm
genericm's picture
Offline
Joined: 08/11/2009

My most obsessive game project of the past two years is finally headed for publication and I need your help.

I know "Please help me with my rules" is a common request around here, but I could really use all the help I can get. So let me assume the groveling position...

... Here we go...

Ehem...

Before I publicly release the rulebook (more than this anyway) I would like to provide a copy for this great group of folks to critique.

I'm mostly looking for comments along the line of:

"I don't understand this idea, it's a bit confusing..."
or
"I find no reference to this plausible scenario..."
or
"I find the setting quite..."
or
Anything else you think worthy note. I only ask that if you have a suggestion for an improvement please tell me why you think it would be better that way, so I can follow your perspective more clearly.

Follow the link below if you would like to participate, and again thanks so very much for your contribution.

Your Fellow Geek
Eric

http://dl.dropbox.com/u/14866210/Exile%20Sun.pdf

http://boardgamegeek.com/boardgame/72535/exile-sun

questccg
questccg's picture
Offline
Joined: 04/16/2011
Wow... very nice

I think your manual is pretty "nice looking". I haven't read the rules - but I'll take a read. Did you design the manual yourself? If so, what did you use to design it (software)?

I'd like to make a more "attractive" manual for my own game. That's why all the questions! ;)

genericm
genericm's picture
Offline
Joined: 08/11/2009
photoshop

thanks, I used photoshop for the manual.

I used MS Word for a while, but photoshop gives me so much more control over the layout and font sizes. It is slower going though, only for nearly complete games.

bonsaigames
bonsaigames's picture
Offline
Joined: 12/20/2010
Nicely Done!

This looks great and the rules are easy to read. They are dense and it is a complex game (which I love), but still easy to read. Good use of examples. I'd have to play the game a few times to find any play inconsistencies, but nothing leaps out at me as needing to be addressed.
Best of Luck,
Levi
www.bonsaigames.net

Ludomancer
Ludomancer's picture
Offline
Joined: 06/25/2011
Punctuation

Your instructions look really good! I have only two criticisms:

1) Your current page ones seems more like a reference sheet than a part of the instructions. Perhaps separate it or move it to the last page.

2) There are a lot of punctuation errors, e.g. missing periods and apostrophes. For example, on page one, you have many instances of sentences such as "At the end of a players own turn" when you mean "a player's own turn" (because the player posses the turn). Just have an English teacher or copy editor go over it with a fine toothed comb.

Otherwise, great stuff!

hulken
Offline
Joined: 04/18/2009
In regards to item number 1.

In regards to item number 1. The first page is actualy the last. The second page is the front and the first is the back. Or atleast that is how I look at it. So the first two pages is the cover. The onley thing you have to be aware of is that you can not print the rules as they are now if you want text on both sides. Becaus then the pages will not match. But reading rules that are ready for printing is very hard seeing you have to skipp throug pages to get to the next one and then go back all the way.

genericm
genericm's picture
Offline
Joined: 08/11/2009
right!

Your right about the first page hulken, it's intended to be the back cover.

I appreciatee the punctuation remarks, I'll look it over again and have an editor do the same.

thanks!

genericm
genericm's picture
Offline
Joined: 08/11/2009
Update

I just updated the file to include some of your suggestions

Thanks again.

Dralius
Dralius's picture
Offline
Joined: 07/26/2008
At first glance I noticed

At first glance I noticed that you have put all your examples at a slight angle; Set Up, Battle Event, & The End Game. For some reason I find it annoying to look at.

Good luck with your game

genericm
genericm's picture
Offline
Joined: 08/11/2009
interesting

Hmm...

My intention was to add a bit of realism by not having the components line up perfectly. Essentially trying to make it look less like a computer generated image.

After looking it over with your comment in mind though, I do kind of agree with you. Perhaps, especially in the last example, I got carried away with the tilt.

thanks for the comment

EM

truekid games
truekid games's picture
Offline
Joined: 10/29/2008
i didn't mind the angled

i didn't mind the angled components, myself.

Syndicate content


forum | by Dr. Radut