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From Print and Play to Crowdfunding

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larienna
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Joined: 07/28/2008

With the growing popularity of crowdfunding for financing board game production, a lot of people seem to release board games as print and play first (free or sold) and when the game gets enough popularity it's released with crowdfunding. For exemple, "12 realms" is a game that does that and I know there is a geeklist where they list PnP games players would like to see on kickstarter. I was wondering if it was an effective way to release a game. I listed the following advantages:

- The designer will know if people like their game
- The game will get additional testing, suggestions and modifications from the users
- The game will be already known making it easier to crowdfund
- The people are more likely to pledge for a game they played before as PnP.

Does people like that way to publish game?

Is there other pro and cons regarding that method of publication?

questccg
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Joined: 04/16/2011
Buy AHEAD...

larienna wrote:
*snip*
- The designer will know if people like their game
- The game will get additional testing, suggestions and modifications from the users
- The game will be already known making it easier to crowdfund
- The people are more likely to pledge for a game they played before as PnP.

Does people like that way to publish game?

Is there other pro and cons regarding that method of publication?

I think the idea is to get people to buy AHEAD (like a pre-order of a game) and with that order you give *Special* rewards that people who normally will buy the game later will not get.

For example in the Kickstarter campaign I am working on, we are giving 4 people the chance to get the game with an ultra rare chase card: The Bezerker. This card is another Character card for the Fighter Class. It *could* be available if we design the extended campaign I hope to design an additional 300 set cards - but that is not a guarantee. If you want the card, you can be one of the lucky 4 that gets it...

So I have the initial fund and then an extended campaign (if we earn extra money).

You need to offer interesting *incentives* to invest money in your game... I gave you one example from what I am planning to do...

yeoxl
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Joined: 12/06/2012
So questccg, how was the

So questccg, how was the response to the incentive? I would love to see your kickstarter =)

questccg wrote:
larienna wrote:
*snip*
- The designer will know if people like their game
- The game will get additional testing, suggestions and modifications from the users
- The game will be already known making it easier to crowdfund
- The people are more likely to pledge for a game they played before as PnP.

Does people like that way to publish game?

Is there other pro and cons regarding that method of publication?

I think the idea is to get people to buy AHEAD (like a pre-order of a game) and with that order you give *Special* rewards that people who normally will buy the game later will not get.

For example in the Kickstarter campaign I am working on, we are giving 4 people the chance to get the game with an ultra rare chase card: The Bezerker. This card is another Character card for the Fighter Class. It *could* be available if we design the extended campaign I hope to design an additional 300 set cards - but that is not a guarantee. If you want the card, you can be one of the lucky 4 that gets it...

So I have the initial fund and then an extended campaign (if we earn extra money).

You need to offer interesting *incentives* to invest money in your game... I gave you one example from what I am planning to do...

pelle
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Joined: 08/11/2008
Pnp first sounds good. Anyone

Pnp first sounds good. Anyone can (and do) make a pretty mock-up and write something about how awesome their game will be, but that is far less convincing than already having a proven design fans are already playing and talking about.

heruca
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Joined: 05/15/2009
D-Day Dice started as a PNP,

D-Day Dice started as a PNP, and later became one of the most successful KS-funded boardgames. Then again, you can probably find dozens of PNP boardgames that utterly failed on KS..

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