I have a Kickstarter running right now on its Last few days. I THOUGHT I had learned a few things from my prior Kickstarter and would have an easier time with the monster that is Kickstarter this time around. I was wrong. With what is looking like a failure coming soon, i woukd like to hear some oppinions on where/what is wrong with the campaign so I can fix it come time to relaunch.
Thanks in advance.
https://www.kickstarter.com/projects/pawnjokergames/bushido-the-card-gam...
If I think Bushido and samurai, I think combat, therefore I probably need to be lured more into why I want to play the philosophical version.
Bushido is the Samurai code of honor and has very little to do with combat. Though I do realize there is some conflicts with this and what most people perceive as Bushido. This gets me thinking of a new way to introduce the "subject" of the game. Learning (collecting) the virtue of Bushido.
And about dice. First I hate dice. For many reasons. I designed Bushido to "fix" everything I hate about dice. I've added effects to give some strategy to simply rolling dice. Ive added ways to re-roll them and exciting benefits for super rolls like triples. The last thing I hate, and the reason I am just using the typical die pips, is losing dice. If you lose a custom die mid-game you have to stop and tou can play the game for 1 to 2 weeks it takes for the manufacture to ship them to you. May not be that big of a deal but I hate it. All that being said, i would like Bushido to have wooden dice but still with pips so they can be replaced easily when lost while waiting for replacements.
I fought a pretty big battle with myself on that last part and I decided the fame would actually benefit with just pips.
Thanks everyone for the comments and I hope the 2nd time things will go a little smoother.