Hello guys, I would like to collect some advice on how to present a game (to bring it to a wider audience, create some buzz and find playtesters) I’m currently working on to a) Online Boardgame Communities b) Publishers
I’ve tried a) at BGG but the post did not get any attention at all.
Note that I didn't create this thread to whine, just improve for next time! Now I’m well aware of the fact that the game/genre/artwork could just be bad/uninteresting/unappealing but as I could create a good deal of buzz in some german forums with people being willing to pnp and playtest my game, the lack of interest could also be a result of me presenting the game wrong/suboptimal and bad (english) communication on my part.
You could do me a great favor if you would have a short look at that post http://boardgamegeek.com/thread/1485192/moba-boardgame-needs-general-fee...
and give me some suggestions how to improve my presentation. I already thought about the following:
- Less text, start with the video http://youtu.be/NmrPJK03k3s (I already posted this video her and got great advice how to shorten/improve it, so I’m working on that right now)
- Start with this pdf as a hook http://moba-boardgame.jimdo.com/app/download/12689712322/MobaTeaser.pdf?... it is an intro, containing a little story of some game characters and explaining core features
- Present more images (heres a selection) http://moba-boardgame.jimdo.com/gallery/
- Start with a link to tabletopia bringing players directly into the game
- Start with something completely different
- Maybe the text sounded somehow rude/arrogant or was missleading because of lacking English, ore contained failed attempts to be funny :)
- Maybe the name of the game ("moba" which stands for massive outplay battle arena, with a hint to computer mobas) is just not as clever as I thought it is, or even off putting. I also have the suspicion, that the term Moba itself rises bad assoziations among board gamers of an agressive online computer game, so maybe I should avoid that and just talk about a skirmish game?
I already have a good working Tabletopia version https://beta.tabletopia.com/play/mobaboardgame-7g71kr/4E07GK
of the game to have a low entry barrier for playtesters, pnp files are online.
The same goes for approaching publishers or online reviewers, any suggestions, which of the materials I have, I should use as a hook for a submitting email (or if you would create something completely different) would be really helpful for me!
I know, that I can lead a happy life playing the game with my family and friends, without anybody knowing of it’s existence. But as I think I’m up to something (in my opinion the mechanics are quite unique/ fresh, and allow for a quite different gaming experience in a genre (skirmish combat) often considered rather static mechanicwise ( and the mechanics could be beneficial for a lot of games in that genre) I’d like to at least try my best to get it out to the people!
Any help would be very appreciated! Thanks for reading,
Chordcommander
Thanks for your suggestion. Would you think the initial pitch should be gameplay related or rather a hint towards the setting/graphical side of the game? Maybe a combination?
I'll rethink the title, you are not the first person saying something like that...