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Putting negative reviews on a KS page

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ElKobold
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Agree with polyobsessive

The card looks much much better. Great job there!

There's an empty space in the middle of the card. I understand that you can't move the item there since stat descriptions go over that area, but you could have some sort of semi-transparent/monochrome background, based on the type of the item.
For example, if it's a weapon, it can be some sort of weapons store or whatnot.

Hide all traces of prototype design from both the presentation and the video. Just show the new. You also need a "what's in the box" section with the new design of everything.

Split the video in two. One with the game description, another one "about the team".

adversitygames
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polyobsessive wrote:It's

polyobsessive wrote:
It's really long. It might be worth splitting it into two separate videos: the main pitch, and a gameplay overview, posted somewhere else on the page.

So you think just the length of the video is offputting?

People don't have to watch it all the way through and I've got the meat of the issue right at the start.

My own impression of these things is that a long video is only a problem when it's a video that takes too long to get to the point. I don't think anything of a video being long as long as it grabs me right away.

polyobsessive wrote:
The voiceover is thin and indistinct. You might need to talk to someone about how to get better sound quality. While it is great to hear the creator talking too (the personal thankyou is a definite positive for me), it might be worth getting a voice actor to do the opening section.

I'll see what I can do to improve the sound quality.

polyobsessive wrote:
Finally, it is great to see footage of the game in play, but at this stage I can't help but focus on the graphic design on the components, which look unattractive to me. I know that this is a prototype being played and that you plan to make improvements, but that is not clear to the viewer, and in a genre like cyberpunk, where style is so important, it may be worth addressing at least some of this before you launch.

Fair point. You're right, just looking at the video on it's own (which I'm sure some people will do) it seems like it's saying the graphics there are the final ones. So the fact I've got the example of the final art quality further down the page doesn't matter if they never check...

polyobsessive
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Time

iamseph wrote:
polyobsessive wrote:
It's really long. It might be worth splitting it into two separate videos: the main pitch, and a gameplay overview, posted somewhere else on the page.

So you think just the length of the video is offputting?

People don't have to watch it all the way through and I've got the meat of the issue right at the start.

My own impression of these things is that a long video is only a problem when it's a video that takes too long to get to the point. I don't think anything of a video being long as long as it grabs me right away.

Possibly true, but I take away a negative feeling if I can't be bothered to watch the whole video. I personally like pitch videos that are inside about 2 minutes, get straight to the point, and leave me wanting to find out more. If I have stopped watching half way through, I have basically thought to myself that I don't really want to find out more.

Aside from the issues with the voiceover and the component presentation, I really like the overview of play in this video; it gives a decent idea of the key actions and choices being made in the game, and does it in just a couple of minutes. I think you would benefit with having this as a separate item that people can watch to get a better idea of what the game is about without having it hidden in the intro video.

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