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Sales figures for Board Games

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J. Alex K.
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Joined: 09/06/2011

I've been on the hunt for sales figures for popular published board games. I am interested to see how well the 'top rated' games on BGG do in comparison to one another to help identify the characteristics of a top selling game. Does anyone know where to find statistics on the number of units sold?

questccg
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Joined: 04/16/2011
Hmm...

I think most business like to handle these details themselves. Unless you are a very popular brand such as MtG or Pokemon well then you can guestimate by the amount of overall players worldwide. However you must also take into account in those situations there might be separate handling between their publishing branch and their video production.

So it may all fall under one banner however in reality it may be divided into various entitites. Take for example Pokemon, it is all over the place, you see it advertised on television, you see in home entertainment, you have social media, you even see it in dollar stores.

MtG is a similar but not as diversified. It has its core fan base (something like 18,000,000 worldwide) and then it also has home entertainment. Not sure if the fan base is overall or just the core. However you can figure from such a large fan base, you can get a basic idea.

Sorry I more of a card fan that board fan... So my point of view is rather limited. But companies like Fantasy Flight Games do publish more than just traditional board games. I expect other entities such as Dark Horse Publishing also do collective works for special products to help their promotion. I personally like having a Dark Horse involved with some other publisher to make a more complete product...

The only thing is products nowadays are not so much designed for collectors... The world seems to be headed in the opposite direction. If I had a library, well I'm sure I would be interested in collection rather than one time usage.

Enough said, you were discussing product profitability, I am talking about game collection. My bad.

questccg
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One key note

questccg wrote:
Enough said, you were discussing product profitability, I am talking about game collection. My bad.

Oh yeah, aside from what I mentioned, there is also another aspect which is important during play testing. Again this depends on your consumer, however I would say if you can play "nice" or less aggressively this also can make your game go a lot further...

Surprisingly this is one aspect that I never imagined would have such a great impact... But it does. Video games are very linear, in that even if you have challenges during play, you always reach the end game goal.

For more check out: http://www.bgdf.com/node/5643

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