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Is there a market for middle weight war games

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larienna
larienna's picture
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Joined: 07/28/2008

I am currently working on a middle weight non-historical war game and one of my friend said that there is generally no market for that kind of games. War gamers don't want to play simpler games, and non-gamers does not want to play them at all.

One example of Middle weight war game I pulled out is Victory 2. According to him, this game did not sold well because it was a middle weight game.

Since I don't like heavy war game but still like war games, a few of my games might end up as middle weight war games. One of my friend's suggestion is to have some unique mechanics that makes the game stand out.

Also, apparently, war gamers does not like war games which does not have a historical themes. I generally like having a non-historical theme in a war game to increase it's replay value.

scifiantihero
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Joined: 07/08/2009
The only reason . . .

. . . Viktory II hasn't sold is because it's self published and sold out of the dude's garage. And looking at it that way, It's been quite successful! That game is one I am really looking forward to buying at some point. It looks great. If you had a game as good as that, I'd certainly think about it :)

But, I don't know if I am like most people, and I am certainly not a hardcore war gamer. I would play a game like that because It's easy to teach, has good depth, and I can use it to sucker magic players into playing board games with me:

"You guys want to play a war game?"

"Like risk?"

"Way cooler than risk"

"Oooh okay!"

Or:

"I don't like war games."

"Settlers has no fighting in it, you just get to build a little empire."

"Ooooh okay!"

So like, a middleweight game that might take longer than a match of Magic, but shorter than a game of Axis and Allies is right up my alley.

So I hope you make a good one!

:)

warhammergrimace
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Joined: 08/08/2008
Alternate history wargame

Currently one of the most popular wargame is A very British Civil war. An alternative history where Edward VIII did not abdicate and caused a constitutional crisis leading to a civil war. The plot hangs around the Abdication Crisis in mid-30's Britain, and sees country and Empire divided into a host of factions - including the Anglican League, British Union of Fascists, Liverpool Freestate, and Army of the Scottish Republic.

Primarily aimed at 25mm/28mm interwar-period players, 1938 provides a different setting with lots of possibilities for using your own local history.

Most wargamers I know tend to play an army from where they originate. I play a Cornish army looking for independence.

Alternative history games work if they are done well, with an interesting twist.

Good Luck, I like short games, weather board or miniature based.

Arvin
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Joined: 05/29/2009
Good Thing you asked that Question...

I was wondering the same way too.

larienna wrote:
I am currently working on a middle weight non-historical war game
Me too...Still in Progress.

larienna wrote:
War gamers don't want to play simpler games, and non-gamers does not want to play them at all.
You got that right...It's very hard to find people who likes "Middle weight war games".

larienna wrote:
Since I don't like heavy war game but still like war games, a few of my games might end up as middle weight war games. One of my friend's suggestion is to have some unique mechanics that makes the game stand out.
Me too...(Only one Game though) I think my Game has a Unique Mechanic... (Hey... Every game has a unique mechanic, but I'm still looking for a "Special" one)

larienna wrote:
I generally like having a non-historical theme in a war game to increase it's replay value.

In my opinion, I think Historical themed games limit the game as a whole.
(But they are still Good, Considering their Background)
I really Considered that in my game- "Replay Value" (It's one of my goals)
I prefer Games that are Futuristic.

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