Hey guys, so I'm just curious at what stage in development should you decide whether you want to go with crowdfunding or if you're going to go through a Publisher? Also, which is better for a first time designer?
I'd like to mention that I have no intent of publishing any time soon, I'm mostly curious. I wouldn't even know where I'd go to get materials or packaging, or how to pitch a game or anything, though I hope to learn a lot more about both paths .
Thanks guys!
RangerLab
This is an easy question: everyone should try to see if their game can be published by a Publisher - if not, try crowdfunding... So it's not really a matter of choice.
You should be aware that Publishers are a precarious bunch. One publisher I dealt with would take 2 months to respond to e-mails. I wasted an entire year, only for them to say they did not want to publish my game. Sometimes you don't even get a reply... I have sent requests to Publishers and never got a response back, for example. Other designers on this forum had deals that fell through years after! :(
It's not really a choice - it's a series of stumbles until you fall upon the best of the two (2) for your game! :P
I spent over a year dealing with several publishers - it was like pulling teeth. Not at all a pleasant experience. In the end I got some positive comments about the game saying "The game is very clever" - but nobody wanted to publish the game.
So now I am in the process of planning a Kickstarter about 1 year after the dealings with Publishers.
If you decide you don't want to publish your game - well then you don't have to Kickstart it either. The question is do you want to make a game that people will enjoy playing? If the answer is "Yes" well then you will do whatever comes naturally! And if it means having a Kickstarter, so be it!
Alright, cool. Is it technically rude to talk to several publishers at once? And is it okay to try starting a fan base before you talk to publishers?