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When to just stop and submit the darn game.

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silasmolino
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Joined: 02/01/2013

I have given myself a date of May 31st as the last day to have everything ready (printed and packaged) and to submit my game for review with a game publisher. But as I draw closer to that date, and with more play tests and more collaborations/peer-editing I find that I can tweek the game just that much more. I would imagin that it is endless because we all love to create house rules and "that would be cool if" moments with our own creations.

When do you finally decide to put the stop on a project and finally submit the darn game?

KrisW
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Joined: 01/15/2013
When to stop tweaking

I hope you stick to your May 31st dead line.

Possibly, alternative rules and special situations could be written up as short articles for game magazines, which can serve as free advertising.

- KrisW

Aerjen
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Joined: 08/28/2008
I personally prefer to stick

I personally prefer to stick to a deadline if I set it, even if it is somewhat arbitrary. I feel that, as long as the game works and people have fun playing it, you can send it to a publisher. I do have to admit that after that I cheat a little... I tend to iterate on my game or pitch document each time I send it to a different publisher :)

jeffinberlin
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Joined: 07/29/2008
It's perfectly acceptible to

It's perfectly acceptible to modify it with each submission, as long as you've tested it enough and are sure the newer version is better.

Publishers who have worked with me know that it's dangerous to delay publication of my games. It's too much of a temptation to tweak it more while I wait!

Of course, there is a risk in sending out something before you are 100% sure it is the best you can make it. If it is rejected once, and it later evolves into something much better, the publisher might not be interested in seeing it again. Worse, of course, is if a publisher doesn't think the game is developed enough and is not interested in seeing any of your games again!

Probably the best guard against that problem is to send the prototype to one more more gaming groups for blind testing first.

truekid games
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Joined: 10/29/2008
"Art is never finished, only

"Art is never finished, only abandoned" - Leonardo da Vinci

But I agree with Jeff, using blind test groups is one of the best ways to see where you're really at.

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