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World's First Perfectly-balanced Table-top Rpg. Game Module

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WelcrielWawdriqe
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For Sell

Ok. I got all my introduction up to look-at for Selling. Thanks for your help.

Do I have to upload my whole book before a Publisher comes to knowing it's there for sale? There doesn't seem to be a way to get my PDF file on. Just my Cover Image and Price and everything.

WelcrielWawdriqe
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Final Touch-up

Oh:p I might-as-well have put a CATALOG Description in. I was only thinking of how I don't write on the Back Cover, so there's nothin' ta' say on that>:p

WelcrielWawdriqe
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For Review

Ok. I sent the request for them to review a new print file. Sorry, I didn't know to upload the whole Game Module First; and then hit that button. Thanks again.

WelcrielWawdriqe
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World's First Perfectly-balanced Table-top Rpg. Game Module

The Game Module is now called "MillllliBbeEgggginnningGg AGEStOrm", and it's worth $590, and then you add your Printing-Costs for the Total. So any lucky Publisher can Offer to Publish it. Apparently, "Drivethru Rpg." is not a fan of D&D; and don't understand what a perfectly-balanced Table-top Rpg. means to us.

And I can Commemorate D&D any way I want. I was in an old D&D Club, and they agreed to our Rules a waYy long Time Ago. And I'm a headbanger. So I could say alot that I want. If you don't know this stuff, you didn't play D&D alot; and we loved D&D.

My Games better than D&D, that's what we were all looking-for: Sell it.

Otherwise, go back to playin' the best One, "D&D"; and admit you don't HAVE a perfectly-balanced Table-top Rpg., or any. And quit actin' like I'm a little Business. All I need is a Publisher that's IN to Roleplaying, and I can start-off good. Just Remember: If you do Art for it sometime, I only want Female Artists. See, everyone's been waitin' for this Game; so I don't know what the hold-up is.

Everyone sat here for over 4 Decades hopin' this would come. Otherwise, they only have D&D. And it proves everything.

-Joseph Oberlander-
(DrizztMoonstorm)

Soulfinger
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How did you define skills to

How did you define skills to ensure that they are perfectly balanced on a holistic level, particularly considering the play styles of groups on an individual basis? For example, an adventurer with a purely social skill set would be a sub-par character in a combat heavy campaign, whereas a combat-oriented warrior would not be as viable in a game centered on politics and intrigue. Did you balance the game play itself so that socially-intensive role playing and tactical combat occupy equal amounts of game time, or are the skills balanced in some sort of relativist sense so that all of them have equivalent worth regardless of setting?

WelcrielWawdriqe
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Skills...

If it's an Adventure-Height-related Skill, you can Train upto Level 10, and if it's a General Skill you can only Train it upto Level Five. You only get half of the possible Maximum Benefit for General, but that's a Fairly High Level you can have it on. You can always Train One earlier than other Players and Game-Challenges, and go ahead. And you can make your own Skills pretty easily. I'm sure throughout this whole paragraph that it's something you already see...

Anyway, I'll just show this small example here for wandering interest; and a little Summary of clarity:

-Joseph Oberlander-
(DrizztMoonstorm)
Fighter: Favors Attacking: Favors Defending: Non-favors Magic(For Gravity Reflection Light Magic): Favors General and Fighter Skills and Favors-attacking/Favors-defending/Non-favors-magic for Skills

WelcrielWawdriqe
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I might have messed that part

I might have messed that part about General Skills up. I'll post again later.

I got a low battery.

WelcrielWawdriqe
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Writing too fast>:p

Writing too fast>:p

WelcrielWawdriqe
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Skills...

Adventure Height-related Skills
Non-Adventure-Height-related Skills
General Skills

10
5
10

But there's also Non-Favor-Magic-Skills, so I dunno'*shrug*

Here, I'll just put the Scale on for which covers that:

SKILL AND SPELL LEVELS:

Maximum Levels for Skills/spells:
A.) Current Highest Level you can acquire for Adventure Height-related Skills= 10
B.) Current Highest Level you can acquire for Non-adventure Height-related Skills= 5
C.) Current Highest Level you can acquire for Adventure Height-related Spells= 10
D.) Current Highest Level you can acquire for Non-adventure Height-related Spells= 5
E.) Current Highest Level that Special Case/monster Adventure Heights can acquire in Skills/spells/trap-avoidance/happenstance-avoidance is Every "X" Character-peak Score= X

Relook: This is how it goes, for, almost, anything; that has Levels. There is, also, a note-to-point-out; that you can use the "Learned Level" of Affects/benefits, but, keep-in-mind; that you can't use "Level One Damage/affects", until, you, reach; First Level.

ThinkBuildPlay
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I don't know how to help you

Are you looking for opinions on some aspect of your game? Is there some kind of design obstacle that you've encountered recently that you are looking for help to get around? I'm reviewing this thread, but I have a hard time following along.

A few things that have caught my eye:

1) When you say "height-related", is that actually related to a character's height?

2) I can't possibly be the only person who thinks that MillllliBbeEgggginnningGg AGEStOrm is a joke.

3) How can characters make their own skills? That sounds really intriguing, but I feel like it would risk the 'perfect balance' you've spent many hours tweaking. Can you give an example of the kind of skills a character might be able to create?

4) I appreciated the example you gave of the fighter. I did not understand the favor/non-favor, however. Is that similar to a +1 or -1 to a die roll, as other games or systems may have? How many things can a character favor? If a character favors a lot of things, does it decrease the 'potency' of each thing favored?

5) I think many people on this forum are willing to help, but direct questions usually elicit the best response. For example, you could ask "Is it reasonable to ask the players to have a 34-sided Danish lottery die, or should that be provided within the game?" People (at least me, anyway) have a difficult time determining where or how to put in their 2-cents when a clear question is asked.

I wish you luck with your game.

WelcrielWawdriqe
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Skills

"But there's also Non-Favor-Magic-Skills, so I dunno'*shrug*".

I said that, because that's how you Learn the Game. It was an Extra Hint. I said I made a perfectly-balanced Table-top Rpg. Game Module in whole. It's done. If you're from a Foreign Country, that's Ok. If you don't speak English well, there are plenty of Computer Programs that translate for you; and, well, you should have your own translator if you mess-up THAT badly. Haha:p

You need to get to know how Real Americans play the Game, and Japanese do good I believe. We here in America know what we mean when we say it. I was "just writing fast" and I had a low battery on my Phone.

The Game Module shows everything clearly, as I've shown with that Scale. I may have said One word wrong, but I wouldn't tell you everything; anyway, especially when the meaning isn't exactly wrong, anyway: That's what the Hint is for. You gotta' Buy the Game Module, I just need a Publisher.

I edited~"...perfectly-balanced Table-top Rpg. Game Module"~**

WelcrielWawdriqe
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Skills...

Anyway, back to Soulfinger.

See, Magic Skills are Magical; but some Magic Skills can be General, anyway; and...

-Joseph Oberlander-
(DrizztMoonstorm)

Soulfinger
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Thanks for answering my

Thanks for answering my question.

Are you the same Joseph Oberlander who wrote "Revive the Ways of Old: Ancient Becomes the New, Print Is Now Bold, the Runes of Faith, Still Follow You..."?

Also, I know that you are a big fan of AD&D, as am I (started playing 1st edition and the Red Box back when I was five), but I'm curious if you have ever played "Rifts" by Palladium Games? It is not as good as D&D, but I think that people who play it would get into your game.

WelcrielWawdriqe
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You're Welcome. Yes I wrote

You're Welcome. Yes I wrote that.

I loved AD&D, too.
The First D&D I Played was the Red Box.
I'm only 38.
I Played "Rifts", and I know it.
And I do know I remember that it was said people who Play "Rift" or ever Played "Rift" would surely Play any Game After D&D's Level.

Soulfinger
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So, what I'm wondering then

So, what I'm wondering then is if common people can appreciate your game, because the description of your book says you've found a way of wisdom with secrets that a common person would have to learn to understand. Did you work that into your game? Because I think that would be really great, as I agree with the design philosophy of making games that help people to better understand the world and/or be better people. If not though, I could see how publishers would have a hard time appreciating your game since they would have that different way of thinking.

Also, with the skills, if I understand right, I could get up to 10 in a skill like Riding, because it is an adventure skill, but then something like Cooking or Dancing could only go up to 5 as non-adventure skills, or would those be general skills and the non-adventure ones would be the ones that my character class can't take proficiencies in, kind of like paying double points in 3rd edition?

How many words/pages long is the game? Because $590 sounds like a pretty good deal if the publisher is buying all of the rights to a full length book. Having read your description of "I Dreamt of Spiritual Sailing, You Became My Wind, I Dreamt of You and Me," I can see why you'd want female artists to do all of the illustrations. Their work would be like shining a light on the thoughts you are expressing with your words, right?

WelcrielWawdriqe
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Publishing

It was made specifically for common, and anyone Good-enough to find their own strategy and come-up with their own Skill/Spell Design. You'll see how easy it is Once you get the Book, but you gotta' think-of-your-own "Good-One" to-be-able-to put it in the Skills. There's plenty of Skills in the List to Start-off a Normal Campaign...

All the things connect together until you make a pretty Good Character. You can reach-out to the World and make contact as if you really put your Player Character into the Game. There's always something in the World you made your Character for. Even if there's nothing, your Character has fun. But, you can always wait until the Next Peak Stack(Encounter), and Climb the Exploration until you decide or know what-ta'-do as you find new Wisdom all-the-Time in a perfectly-balanced Table-top Rpg. Campaign, and Surprisingly approach it... a little different... each Time... a new Peak of a Mountain of Wisdom that you re-word a little differently new every Time you remove the Fog of the Unknown and excitedly word-it, or relate to it or approach it the History of Mysterious Land perfectly-balanced-approached finally by You in the way you can explore it... another Peak of a Mountain of Wisdom and the Land's own tangible and Wisdom-recorded constructions whether it be Already-Explored or Unexplored and the recorded Wisdoms needed to be Explored Wisely by the Curious Unknowing, in-fact... as they are called Peak Stacks the Wisdom you can come-across Forever physical or tangible Discoveries with perfectly-balanced Wisdom you now can use to Explore them with and always find something new... and as you build your Campaign(...and with I did build the concept of the land of the Game it might-as-well have perfect-balance anyway and there is the Hint that some Monsters, Opponents and Magical parts of the Land that Offers Non-Interest/Interest Peak Stacks with either way possible and altering even without the Game and its History of Life not knowing about perfectly-balancing it; anyway), and that's the way perfectly-balanced Wisdom goes, and you always find something new... eventually... and finding a way to involve in a Scenario with a perfectly-balanced Playing Frame, and yes when there is already Wisdom in words, and you can always find a new Strategy/Skill/Spell for your Character in a perfectly-balanced Campaign as you take your connectional Character in a setting and re-word something new somehow, and reach-out...

You play however you want, and it's True within your Limits. You can make anything you want and fill the Skill's Scale. Balance your Skill's Potential Right, and it was anything you wanted. It's the same with Spells. And any Adventure Height can Cast Magic.

Riding, Cooking and Dancing would all be General Skills... unless you make them Magical. You can do whatever you want with your Skill Points. There's alot of "Favor Defending, Non-Favor Defending, Favor Attacking, Non-Favor Attacking" Skills. Things like Sneaking Around and Infiltrating have become General Skills. You can make more Skills of all things as you Adventure.

About 190 Pages long.
Wisdom is Priceless. So is a perfectly-balanced Table-top Rpg. You would see the Poetry. No one's Buying the Rights. I Maintain all the Rights. Or I might-as-well find a Regular Book Publisher. No One's over-embellishing the Game. It's MY Art. And it's my Masterpiece.

Otherwise no one would have One. It's VERY Priceless. And I'm a Writer. Annnd I'm a headbanger. So it's WAY Priceless.

Female Artists would be an obvious Beneficial Addition to my Game Module.

Introduction

In an age-climbing rendevous of adventures, you are going to find the peaks of many centuries of history being saturated with mystery, adventure, horror, stories, wisdom, puzzles, repeated-unanswered ponderings and stacking endings, along; with stacking conclusions leading to reaches for more adventure. Climb your Character to the peak of your Adventure Outfit. Size-up the age of your training that is reliving for the climb of the mountain above here.

Stajin Imaizumi
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English Skills

As an experienced ESL teacher with years of living in a range of non-English speaking cultures, I suspect that WelcrieWawdriqe is NOT a native English speaker.

WelcrielWawdriqe
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Man, it sounds like your

Man, it sounds like your Country got bombed.

I'm a headbanger.

All the attention's been in America.

Why don't you wake-up and realize, that over here the World is headbanger?

Soulfinger
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Stajin Imaizumi wrote:As an

Stajin Imaizumi wrote:
As an experienced ESL teacher with years of living in a range of non-English speaking cultures, I suspect that WelcrieWawdriqe is NOT a native English speaker.

Say what?! It's obvious that he is an American, native speaker, and like he says, a headbanger on top of that. There is just a level of thinking and mode of expression that not everyone is going to understand or appreciate. Maybe what has you confused is that he types everything on his cellphone, and is sometimes in a rush because of something like running out of battery, so there will be one or two mistakes.

Of course, the real question is, what kind of headbanger? Are we talking Anthrax and Dio, Primus and Ministry, Rob Zombie and Type O, Slayer and Cannibal Corpse, or all of the above?

WelcrielWawdriqe
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Stage and/or Spot-light Statistics

Well, I would start an All-Girl Band.

I'm the only headbanger that gets more than One Woman.

I'm the only headbanger that gets to be in a Sorority.

I'm the only headbanger that gets to be on The Side of Women.

For a lead head-bang I'm a Black Widow Spider.

My other Main head-bang and Altrchaedidinzèwlhs I keep secret.

I have a Couple Songs pretty well-rehearsed and a few all to do good.

I'm a Ninja.

I'm a Master Defend Altr-rdAlarm.

I'm a Supernatural Appearltr Weapon.

And I'm attached to a Grand Reality of Life being tangible and graspable and that the Problems aren't really there and Life Positive Non-War energy takes the enemy Right-out and I can grab the complete-constructed energy if-I want-and-take-out-obstacles-and-Life-isn't-hard, and get it over with already.

~...Appearltr~

WelcrielWawdriqe
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What are all you retards

What are all you retards trying to take Money from a headbanger for?

(Not Soulfinger)

WelcrielWawdriqe
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Well, a Publisher is all I

Well, a Publisher is all I need.

Soulfinger
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Are you willing to take a

Are you willing to take a royalty payment instead of money up front? That's what most publishers are willing to give. If the book sells well then you'd make more money that way.

questccg
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Hi!

WelcrielWawdriqe wrote:
Well, a Publisher is all I need.

I don't think you actually need a Publisher... Why not SELF-PUBLISH and use a service like this:

http://www.drivethrurpg.com/

I believe this is a service like "The Game Crafter" (TGC) which allows you to self-publish your RPG core rules and charge how much you want for them...

Some core rules are sold for $2.99 others $10.99 and higher.

It depends on how much detail you provide in your rulebook. If it has volumes of pages of all kinds of RPG details, well you could probably sell it for more on "Drive Thru RPG". I would suggest you get an artist to simply draw black & white illustrations that you could add to your rulebook. This will add more value to the rulebook and you can probably charge more money. ;)

So really you DON'T need a Publisher. All you need is to write down all your rules and publish this well balanced module on their website.

You are lucky that a service like this exists. Why worry about finding a Publisher when "DTRPG" is there ready to start selling your rules core!

Update: What you MAY need is an "Editor"! Somebody to make sure all your rules are well written and that the language used is proper.

Soulfinger
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I think he already tried

I think he already tried Drivethru and has had experience self publishing his other books in the past. The goal here is to take this game to the next level with a publisher who shares his vision, who can get this book out to the audience it deserves, and who can hook him up with the female illustrators who have the proper perspective to do this headbanger's work justice. It would really take a very special kind of editor to manage this project without watering it down or ruining the balance by messing up the language.

questccg
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Word count!

Soulfinger wrote:
I think he already tried Drivethru and has had experience self publishing his other books in the past...

Oh sorry, I was unaware that he has already tried DriveThruRPG...

Soulfinger wrote:
The goal here is to take this game to the next level with a publisher who shares his vision, who can get this book out to the audience it deserves, and who can hook him up with the female illustrators who have the proper perspective to do this headbanger's work justice.

I don't know. All I have experienced from Publishers is that they are usually "stand-off-ish". They give very small royalties and I have concluded that IF I can successfully Kickstart a game, I will probably go in that direction.

Soulfinger wrote:
It would really take a very special kind of editor to manage this project without watering it down or ruining the balance by messing up the language.

Well the language is probably the biggest issue... No?! It has to be readable by the person who is buying the book... And just for my own information, how many words does his rulebook have???

All books have editors... Before publishing the book and Editor must review and edit the book... It's part of the process of getting your book published!

questccg
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Another idea

How about writing the rulebook in his native language... Publish it wherever he lives in a language that he masters. Then you can get it TRANSLATED by a Female translator! This way it reduces the need for editing because it would get edited in whatever language he is most comfortable with...

Just an idea...

WelcrielWawdriqe
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Each Game Module Sells for

Each Game Module Sells for $590 for Profit for me and the Publishers and they also add their Printing-Costs so they know the Total Price of Each One. Customers always also Pay the Printing-Costs, that's Normally the way for any Book made. I've already determined how much Profit I want made for the Sale of Each One.

So yes, I would recieve Royalty Payments from Each Book Sold.

WelcrielWawdriqe
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You can't change the words in

You can't change the words in a Game Module. It's a Game, and someone else may as well have made it by the end. And I don't need any help with the making of it. It's completely done. It is ready to be played.

WelcrielWawdriqe
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I might-as-well just Print it

I might-as-well just Print it out and start selling it to my friends. *"Hey, hey... I got the only perfectly-balanced Table-top Rpg. the World has..."*

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