Use this thread for any comments, questions, requests for clarity, etc., regarding the December 2011 Challenge in the Game Design Showdown, entitled "Reindeer Games".
-Seth
Use this thread for any comments, questions, requests for clarity, etc., regarding the December 2011 Challenge in the Game Design Showdown, entitled "Reindeer Games".
-Seth
Could you give an example of a game with Route Planning and summary of the mechanic?
A more commonly known example I can think of would be Ticket to Ride if I'm on the right track. (No pun intended)
So I just went on to read and vote the entries for December's GDS, and saw that there was an extra one since yesterday? Was there a technical difficulty?
Also, since there are only (now) three entries, I think the voting by the entrants would need to be modified since your votes must rightfully be for other entries and there are so few. Not as bad as when there were just two, but still...
I suggest the entrants vote with only 5 of their votes; 3 for the one you like the most, and 2 for the other one.
There is the chance of ending with a 3 way tie in this case, but only if none of the entrants agree on a 1st place.
In that case, hurray for everyone!
Also, since there are only (now) three entries, I think the voting by the entrants would need to be modified since your votes must rightfully be for other entries and there are so few. Not as bad as when there were just two, but still...
I suggest the entrants vote with only 5 of their votes; 3 for the one you like the most, and 2 for the other one.
There is the chance of ending with a 3 way tie in this case, but only if none of the entrants agree on a 1st place.
In that case, hurray for everyone!
My bad. I had not received any votes yet, so hopefully that won't be an issue.
As for voting, hopefully more people will vote than just the entrants! But yeah, it's always a bummer when entry (and voter) turnout is low.
If we had more regular voters we could institute an "entrants do not vote at all" policy, but that's not feasible when the people interested in voting are also the people interested in entering.
This contest hit me straight in the start of finals week. I'll still try to vote though.
I'll probably try to finish up my entry anyway and post it here for review (if any).
Fortunately with so few entries, it will be easier for people to read them all and vote!
I remember the February contest...with what was it, 26 entries?
![]() | Air Capital of the World (7) by gamesomuch |
![]() | July 12 through August 11 2022 Update (3) by Stormyknight1976 |
![]() | Hello from Kansas! (5) by Craeneium |
![]() | Crafter Con 2022 - Tickets Now Available! (0) by The Game Crafter |
![]() | 2022 Tabletop Mentorship Program (7) by The Professor |
![]() | reducing cubes on around the board (9) by Fri |
![]() | Print n Play on Kickstarter (7) by gamesomuch |
![]() | tumble mine: an idea (3) by Craeneium |
![]() | How to balance units in a RTS like board game? Hierarchy VS Rock-Paper-Scissors (19) by larienna |
![]() | My first adventure board game, what I have so far (9) by gamesomuch |
![]() | More tickets available for TGC Community Game Night at Gen Con! (0) by The Game Crafter |
![]() | Short question about hitting moving targets, or attack while moving (40) by X3M |
![]() | What if you have a paradox (8) by X3M |
![]() | Version 1.27 of nanDECK is available for download (0) by nand |
![]() | Multideck 2.6.2 is available - Create custom card decks for prototypes (0) by Rick-Holzgrafe |
![]() | New Board Game Pieces at The Game Crafter - Modern Container Ships (3) by questccg |
![]() | Tumblemine: bigger board with two players (1) by let-off studios |
![]() | When micro managment of an army makes it undefeatable (25) by X3M |
![]() | Board Game Candy Booth @ Gen Con 2022! (0) by The Game Crafter |
![]() | My first adventure board game, is this a new idea? (3) by X3M |
![]() | co-designer(s) wanted - open source CCG (0) by snowdrop |
![]() | My first adventure board game (6) by Fri |
![]() | New Board Game Pieces - Destroyers (0) by The Game Crafter |
![]() | Political Rivalry - Worker Placement Game Feedback Request (47) by Fri |
![]() | Winner Announced for the McMeeple Gateway to Games Contest at The Game Crafter (0) by The Game Crafter |
A route planning game is pretty much just what it sounds like - a game in which a major concern is planning a route or plotting a course across the board.
There's a somewhat old but very good game called Hansa which is a route planning game.
Oddly, it appears BGG does not list it as a mechanism, and instead has "Route/Network Building" - which I suppose can be similar in many cases, especially where you use the route you build over and over during the game. I'm surprised there's not a dedicated entry for a game about finding a route or path through a set board...
In Hansa (the game linked above) you use "point to point movement" to collect sets of items, but I think of it as route planning because it's mostly about which order you visit the "points," it's about finding an efficient or profitable route from port to port, considering all the restrictions and costs of movement, the rewards involved., and in the case of Hansa, where you leave the boat for the next guy's turn.
So I guess you have a little freedom here - Route Planning = building or finding a route or path from point to point. The game should feature that dynamic prominently :)