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Cost of War, Strategy board game

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Schmidt5150
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Cost of War - Game Cards
Cost of War - Game Pieces

Hi all, wanted to introduce anyone interested in strategy games to ours.
Limited quantities available for this New Release economic and military strategy game, get your copy today!

Throughout the history of mankind conflict is at the core of our evolution, evident in each generation with war and expansion of territories to show dominance of one empire over its rivals. Such aggression is not a choice of right or wrong, but is instilled into our DNA through the course of evolution.

This strategy game challenges players to execute military war tactics, allows for population growth, encourages development of city infrastructure to fuel the economy, forces long term rewards to be weighed against immediate benefits, and calls for the management of your civilization's resource expenditure. Winning is a combination of dice rolls and decision making. The key to success is using your economic engine to fuel growth and strategically engage in battles to weaken your opponent and strengthen your dominance on the map. Victory points are gained through killing enemy population, building a city capital, being the peace maker, acquiring special events, and conquering enemy land. No one strategy wins the game but is a combination of several of the victory points to win.

Cost of War Site

ElKobold
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I think the price is too

I think the price is too much, for the quality of components shown.

Didn't read about the game - so it's my first glance reaction.
I strongly suggest hiring an artist to do the visual side of the game.
I would advice against going to crowdfunding in the current state.

Also, you are using artwork on your website which is very likely protected by copyright. Since one of those images is an actual cover artwork for an established wargaming company. Another, seems to belong to an artist Joe Kline, who is specializing in military artwork and seems to be charging 80$ for the prints alone.

Do you use the same artwork in the game? Did you obtain the rights to do so?

radioactivemouse
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Do you have?

Do you have a gameplay video? At first glance it appears like it's a game that's not exactly innovative, but I could be wrong. Is there a special mechanic that makes this different than every other wargame out there? What makes this game different?

I'm also with ElKobold on his comments.

ElKobold
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And one more thing.I would

And one more thing.

I would advice not to pose as somebody else.
You are clearly not a native English speaker.
So I`m pretty sure "Mike" and "Alex" are not living in the US.

Add this to the copyright breach, I would say your chances of getting any backers in crowdfunding are close to zero.

I will be extremely surprised if you sell even one copy of your game this way. Provided it's a good game.

Schmidt5150
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Cost of War

Thank you for the interest and feedback! We do not have a gameplay video, although one is currently in development. Also, we will post some of the testimonials we received during play-testing on the website to show unbiased feedback of the game. We believe the gameplay is engaging and creates a fun and competitive environment for 2 to 3 players. The unique aspect of this game is the player's bountiful number of strategic choices to strengthen and balance their economy, infrastructure, and military all in an effort to gain superiority over the other players.

We have a limited release number of games for sale, as this version of the game is the final version before we launch a Kickstarter campaign. During the Kickstarter process, a graphic designer will be hired to refresh the artwork and the game pieces will be reevaluated, although the mechanics of the game will remain in their current form. After purchase, any individual offering constructive feedback will be considered for an honorary mention as a contributing play-tester and published with the game manual and on the game's website (thecostofwar.com).

We understand your concern with the cost and after considering the price listed, we have decided to drop the price to $49.99. We are confident that the purchaser of this game will enjoy it so much that we are offering a satisfaction guarantee. Should anyone not be satisfied with the game, that individual can return the game for a full refund within 30 days of purchase.

Looking forward to hearing all of your opinions and feedback. Happy gaming!

ElKobold
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Good luck trying to sell a

Good luck trying to sell a prototype of a game for 50$ :)

And let me stress it for you: what you are trying to do here is illegal.
You are trying to sell a product, using copyrighted material, under fake names.

No sane person would give you money in the first place, so why offer a refund?

radioactivemouse
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Shenanigans...

ElKobold wrote:
Good luck trying to sell a prototype of a game for 50$ :)

And let me stress it for you: what you are trying to do here is illegal.
You are trying to sell a product, using copyrighted material, under fake names.

No sane person would give you money in the first place, so why offer a refund?

I'm smelling shenanigans.

It looks like they ordered X number of copes through The Game Crafter (super obvious), but decided it wasn't the best option and decided to go KS to try and get funding for better components and quality. Me thinks they overspent on Game Crafter copies and is trying to make up the cost by advertising that there's "limited number". They've also not addressed the glaring issues that's been pointed out, so clearly there's a divergence in the response.

But the sad part is that who would want to buy a product that 1) has no indication of how it works 2) no customer feedback 3) nothing showing how this is different or why we should buy this game as opposed to another war game that has a better reputation? Clearly they're only trying to push product and not trying to contribute to the community.

Also, with what you have said, there's copyrighted images, which is a big no no.

Schmidt5150
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Cost of War

Thanks for the feedback! We can assure you that 1) we are American-born citizens living in Philadelphia and Chicago and 2) we are not infringing on copyrighted material in any of the game materials. The game as it stands cost us about $100 per game to manufacturer and we are not here looking to make a profit. This is a ready-for-sale version that we are offering because we have received such positive feedback from our play-testers to make a for-sale version of the game. The limited release number is driven by the fact that we are absorbing a significant cost of the game just to get it on the market and solicit additional customer feedback we can use for a KS campaign. We are confident we will get a positive response from anyone actually playing the game.

The game is played by rolling die to determine the allocation of resources to the players. The players can invest these resources into 1) feeding additional civilian workers to build a more robust economy, 2) building more infrastructure with banks, military forts, or barracks, or 3) training more soldiers to defend against/attack other players. The game is very much a strategic game where you are put at the helm of running all aspects of a civilization, and the game outcome is almost always determined by sound strategic thinking with only a small portion influenced by the luck of the die rolls.

We understand you may not be customers at this stage of the game, but we are more interested in hearing from other potential customers and encourage everyone to check out our website for more information on the game mechanics www.thecostofwar.com.

Thanks!

ElKobold
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Schmidt5150 wrote:Thanks for

Schmidt5150 wrote:
Thanks for the feedback! We can assure you that 1) we are American-born citizens living in Philadelphia and Chicago and 2) we are not infringing on copyrighted material in any of the game materials.

So this is why you have removed the fake images of "Mike" and "Alex" and some of the artwork from your website?

Problem is, you still use the artwork of Jonathan Powell, Terry Avon Redlin and Joe Kline which I`m pretty sure you don't have the permission for.

Even the art on the box is stolen :) https://www.redlinart.com/giftshop/bytitle.cfm#F

Cut the act, guys.

radioactivemouse
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Respect

ElKobold wrote:
Schmidt5150 wrote:
Thanks for the feedback! We can assure you that 1) we are American-born citizens living in Philadelphia and Chicago and 2) we are not infringing on copyrighted material in any of the game materials.

So this is why you have removed the fake images of "Mike" and "Alex" and some of the artwork from your website?

Problem is, you still use the artwork of Jonathan Powell, Terry Avon Redlin and Joe Kline which I`m pretty sure you don't have the permission for.

Even the art on the box is stolen :) https://www.redlinart.com/giftshop/bytitle.cfm#F

Cut the act, guys.

I got a new respect for you, ElKobold. You're calling them out on the exact artists they are taking from.

ElKobold
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radioactivemouse wrote: I got

radioactivemouse wrote:

I got a new respect for you, ElKobold. You're calling them out on the exact artists they are taking from.

Thanks.

It would be a shame if someone decides to back something like this.
And the worst part is that in the end, both consumers and legit crowdfunding projects might suffer.

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