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Looking for a 20-player social game

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Nestalawe
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Yo!

Hey folks, popping in with a kinda off-topic request...

I have just started a new job for a company that runs all sorts of workshops and conferences and they (and I) are keen for me to look into ways in which gaming could form part of a workshop. Most of these games would most likely be more social games (like Werewolf/Mafia) than fixed board games.

Anyway, I need to start hunting down games and ideas that I could start using and putting forth.

To begin with, I need a game that can be run for a group of 20 people at the end of a workshop day. I initially suggested splitting into two groups to play Werewolf, but they are looking for a non-violent game...

So, anything pop into mind? Or any good directions anyone could point me? I will go post this over at BGG as well...

Cheers!

Nestalawe'

P.S. The new site is looking good! Must start getting more active again ;)

FunkyBlue
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We found "What's It To Ya" to

We found "What's It To Ya" to be a nice game that you can run with large groups, but you don't use the rules in the book. You play it with a "hot seat" type of play. Here's the BGG entry:

http://www.boardgamegeek.com/game/5772

The "hot seat" method basically has one person setting their choices in order from a-e (1-5) based on their idea of importance. Everyone else orders the words on how they thing the hot seat player is going to play. You get a point for each one you get right.

It allows you to get to know how people think and if you want the hot seat player to explain their choices after each round, you can also gain a little more insight on how their brain works. To me, that's always been the point of team building. And it's cheap at fairplaygames.com:

http://www.fairplaygames.com/gamedisplay.asp?gameid=4291

$8.75, though you may have to buy two sets to cover that many people.

wallacemg
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Joined: 09/28/2008
RE:

20 Person is kind of tricky but I've had some luck with Pit for a group of almost that same size. You just have to adapt the rules for how many people you can play with. It's even better though if you can get two different games going.

http://boardgamegeek.com/boardgame/140-Pit

Hedge-o-Matic
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For a while I was designing

For a while I was designing games of this sort, usually with an eye towards use in teaching groups this or that. One game I was testing extensively for a while (Inner Circle) still had a group playing it when I last was in touch, a couple of years (gak!) after I introduced them to it. Unfortunately, the games I was creating tended to be either short-term teaching aids, or long-term Diplomacy-length (or longer) betrayal-fests.

Is there some theme that must be matched, considering this is an addition to a workshop?

FunkyBlue
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wallacemg wrote:20 Person is

wallacemg wrote:
20 Person is kind of tricky but I've had some luck with Pit for a group of almost that same size. You just have to adapt the rules for how many people you can play with. It's even better though if you can get two different games going.

http://boardgamegeek.com/boardgame/140-Pit

Pit is awesome in large groups and there is a very nice 7-player edition at Toys R Us with a bell for 15.00. I'm not sure how that would help team building, however.

Scurra
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I suggest...

... Haggle (Sid Sackson) It's a fantastic large-group game, but it works best when run alongside something else, rather than as a game in its own right. Basically, at the start of the session, everyone gets a random set of cards and a couple of rules (from a large ruleset.) They trade their cards and rules, in an attempt to figure out what the best set of cards actually is, and then try to get it. At a deadline point, everyone hands their cards in, and the sets are scored (I use a spreadsheet for this.)

It's beautifully scalable and leads to some creative deal-making (Sackson recounts one game where someone traded the "prize for winning" away for the winning cards!) And the best bit about it is that participation is as active as you want to be - a player can simply not trade and it won't affect the outcome of the game in the slightest.

I'd also seriously recommend Hollywood Lives! as a team-building exercise but with a twist. It's a sort of live-action semi-role-playing game, where you make trailers for movies and try to win awards. Again, a game design that handles all extremes of player participation (the last game of it I played we had to produce a poster for our movie as well, which was an amusing side game for those of us who preferred not to do the "acting" bit!)

SiddGames
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Wits & Wagers

Although I haven't tried it myself, I hear that W&W as a large team game (say, 5 teams of 4 for 20 people) is awesome. A moderator can run a whiteboard with the wagering/answer spaces on it.

FunkyBlue
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SiddGames wrote:Although I

SiddGames wrote:
Although I haven't tried it myself, I hear that W&W as a large team game (say, 5 teams of 4 for 20 people) is awesome. A moderator can run a whiteboard with the wagering/answer spaces on it.

I hadn't thought about it that way, but that wouldn't be a bad idea.

InvisibleJon
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Joined: 07/27/2008
You could give my game, Jam

You could give my game, Jam Doodle, a try:

http://www.invisible-city.com/play/92/jam-doodle

Have one "describer" and everyone else drawing, or have two teams each with their own describer racing against the other.

zebislam02
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Joined: 10/11/2008
Tourney

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benshelmars
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Multiplayers

Almost any "RPG" Role Playing Game will do the trick, as far as violence is concerned that is in the hands of the Game Master. And this is something that you can do without using any commercial product, Just your imagination! Almost all interaction is a form of gaming (if not all interactions), but what you may be looking for is fun interaction, which is in my opinion most desirable. The rules could be as simple as a raising of a hand for a turn to speak, or as complicated as Multiple Attributes, Initiatives etc.
But what are your desired goals, team work, education in a specific discipline, or simply social fun?

Gizensha
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Joined: 07/26/2008
...You're kidding, right? I

...You're kidding, right?

I mean, yeah, as far as gaming goes, its hard to imagine a more social sort of game than the interactive storytelling present in an RPG...

...However problems often start to occur once you get to group sizes larger than about 6 for them. I can't imagine the headaches a 20 person session would cause... (In fact, more than about 7 players and you'd probably start getting zone of control problems in addition to what seems to be exponential issues revolving around player attention and the like)

...Or at least for tabletop RPGs played irl. Live Action RPGs apparently scale upwards easier. (And there are pleanty of non-commercial RPGs, mostly rules light, available for free from your local internet if you search)

I'd probably go with 'Haggle throughout the event' for 20 people, personally, though if you're looking for a something specific to end the day that's not really a good response.

(...As for werewolf, while management nixed it because of the violence and so it can't be used in this case, what's stopping a 20 person game of that hypothetically?)

GrimFinger
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Nestalawe wrote:To begin

Nestalawe wrote:
To begin with, I need a game that can be run for a group of 20 people at the end of a workshop day. I initially suggested splitting into two groups to play Werewolf, but they are looking for a non-violent game...

Try the Undying Kings website.

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