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Mental Fitness for playing games.

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larienna
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OK, that might be a really weird post at first but you will eventually know where I am going.

I started to restudy by myslef probability math. I know that I studied probabilities in college while studying computer technology. I was at that time around 20 years old. Now I am 32, I picked up 2 books and I have a bit of difficulty getting back into it. So I am not sure if it's because the books are badly written, if I learn better from a teacher, if I am just more tired than before or if I am less mental fit than before.

On the nintendo DS, there is a video game called brain age where it's goal is to train your brain. I also learned that some aged people who continued to work with their brain had developed some parts of their brain that other people did not have. So with aging, there seems to be desintegration and a development of the brain.

Now what does it has to do with game design?

There some games out there that has what I call the "brain burning" syndrome. The idea is that there is so much thigs to think about that you cannot actually enjoy the game. Most of the time, mechanics seem to be added to the game just to make people think more and supposely add strategy. Rapidly, I can name many fantasy flight games in that category "Starcraft" and "twilight imperium 3rd edition" beign in the top of the list.

So my question is, maybe I don't like these games the way they are because I am not mentally fit to actually enjoy them. If I would have played these games 10 years before, it might have resulted other wise. It also raise the question that when you design a game, you would now need to consider the mental fitness of your target audiance.

It's also possible that with time, the more games people play, will the people will be able to handle more complex games. Or does it decrease, aging will force people to play more simple games.

The Magician
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Joined: 12/23/2008
I think complex games like

I think complex games like that, the brain burners are their own world. I tend not to go for those sorts of games, but I do like big complex games. They don't have to burn your brain to be complex. Look at chess. It's nothing wrong with you that you don't apreciate these games.

The target audience always has to be kept in mind.

JB
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Non-obvious unique Strategy

A lot of developing a game is setting up situations where people have legitimate descisions. That is there can't always be an obvious choice. There are a few ways to accoplish this, but by far the easiest for a designer is to multiply the number of entities until the human computer is overloaded.

I find that many casual gamers fail to apreciate this. They think because they could know theoretically exactly the best move, that they should. On the other hand, many uber-gamers go the other way. They actually sit down and calculate all the various probablities in all the situations (or read books that do the same). So these games only work really well only on a population that is willing to do fuzzy logic and pick choices that seem good. The ultimate is when all players are thinking in terms of the theme. One of the best things you can do as a designer is make thematic choices always good, so that people who don't invest their time in fine calculation can still win by playing smart and "in character."

For my own design I find it usefull to have testers of all levels of hardcoreness. I have testers that will try to calculate it all and others that won't calculate anything. I'm constantly considering peoples potential to get overloaded and frustrated, or on the other hand bored.

The Magician
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JB wrote:They actually sit

JB wrote:
They actually sit down and calculate all the various probablities in all the situations (or read books that do the same).

Does anyone find it incredibly irritating that most book stores, in there game sections, only have rows and rows only about chess or backgammon or crossword puzzles. Sometime I want to kick the shelf over.

InvisibleJon
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The choice is yours...

larienna wrote:
It's also possible that with time, the more games people play, will the people will be able to handle more complex games. Or does it decrease, aging will force people to play more simple games.
Your brain, like a muscle, gets stronger at the things you use it for and weaker at the things you don't use it for. If you do a lot of math, you get better at math. If you avoid math, you get worse at it. If you play a lot of deep strategy games, you get better at them, and so on...

Diet and exercise are also important. Engaging in ... I think it's aerobic ... exercise on a regular basis helps keep your brain fit as you age.

The point? Aging can lead to deterioration if you let it. If you work to keep your mind and body fit, you can succeed and largely hold off the negative effects of getting older.

simons
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InvisibleJon wrote:The point?

InvisibleJon wrote:
The point? Aging can lead to deterioration if you let it. If you work to keep your mind and body fit, you can succeed and largely hold off the negative effects of getting older.

Have there ever been studies done on this? Has anyone ever documented the effect that regularly playing Chess, Go, or even Monopoly, has on mental sharpness, IQ, dementia, or even Alzheimer's? It's easy to say, "Oh, sure, it must be good for you," but I've yet to hear anything scientific or exact (in fact, I've once heard just the opposite, that studies showed little or no correlation between one's ability to think ahead at chess and one's ability to think ahead in life).

And not that I necessarily think it's wrong, just that the only thing I have heard is conjecture.

Simon

Katherine
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[/quote] Have there ever been

[/quote]
Have there ever been studies done on this? Has anyone ever documented the effect that It's easy to say, "Oh, sure, it must be good for you[/quote]

Personal experience tells me that Invisible Jon is correct. A friend was hit by a car which caused some brain damage. A lot of her rehab involved playing board games or doing jigsaw puzzles to improve concentration and memory.

I don't think the doctors would have wasted her time, or theirs, if there was not some scientific proof that this would be beneficial. Ten years later my friend is 76, has excellent memory and now plays a variety of games, for the fun of it.

InvisibleJon
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Yes, there are reputable studies.

simons wrote:
Have there ever been studies done on this? Has anyone ever documented the effect that regularly playing Chess, Go, or even Monopoly, has on mental sharpness, IQ, dementia, or even Alzheimer's? It's easy to say, "Oh, sure, it must be good for you," but I've yet to hear anything scientific or exact (in fact, I've once heard just the opposite, that studies showed little or no correlation between one's ability to think ahead at chess and one's ability to think ahead in life).

And not that I necessarily think it's wrong, just that the only thing I have heard is conjecture.

Short story: Yes. Specific types of mental and physical activities have been shown to keep your brain healthy as you age.

Longer story: I wasn't going to be all, "and I know what I'm saying 'cause I'm a Psychology major," but I'm a psychology major. As you may suspect, I'm very interested in games and psychology. When I learned about studies of aging, mental acuity, mental activity (game-playing, crafting, etc.), and physical exercise, I was happy to discover that findings indicated what I described earlier: Using your brain in creative ways helps stave off mental deterioration, as does aerobic exercise.

If you'd really like specific citations, I can dig a bit and cite the research articles for you.

larienna
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Deduce strategy with theme

Quote:
One of the best things you can do as a designer is make thematic choices always good, so that people who don't invest their time in fine calculation can still win by playing smart and "in character."

I think this is the most difficult thing to acomplish but it's somewhat the ultimate goal. Make sure that the theme places the player in a situation that allows him to deduce the strategy because in real life he would act that way.

An example that came to my mind, one of my friend made me test a classic abtract game that plays on an hex grid. You place tokens on hex and try to make a line that would cross the board. After playing, he explained to me that you can place 2 dots in a certain way that it becomes impossible to prevent those 2 tokens from eventually being connected (because there is 2 path possibles). If I would have know this first, I would have played the game totally differently. But there is no way I could have learned that by myself. But maybe if the theme of the game could have strongly suggested that there is a strategy there I would have been able to guess the strategy.

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