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Hello, Antonio here

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terzamossa
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Joined: 09/24/2020

Hi guys,
really nice meeting you, I am Antonio.
I am from Palermo, South of Italy but spent the last 6 years in Edinburgh, Scotland, doing a PhD in Bioengineering and then working for a Start-up I co-funded...which I started by loving and ended up hating :) I left my job in April and have been working full time on the development of Kabula, a game I created some 4 years ago since then.
At this stage I am back in Palermo and since October I ended up working again as an engineer part-time (illustrators are not free :)! ) but still spending my weeks on Kabula and trying to push for a Kickstarter next May...other friends joined me in the venture (which balances out quite nicely those thinking I am crazy :) ) and we just finished our first round of blind playtesting.
So I guess that's me in a nutshell (in regards to boardgames at least!) I guess I will need lots of your help for graphic design suggestions, other topics and of course playtesters are never enough :) thanks in advance!
I am also happy to playtest your games and give feedback (I mostly use Tabletopia) and give my advice on design issues (for what they're worth!)
Thanks for reading, speak you soon!
Antonio

Stormyknight1976
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Joined: 04/08/2012
Welcome

Welcome to bgdf.

Glad to have you here.

There are plenty of great advice here for you to pick up, learn and take with a grain of salt.

Creator of Dymino Monsters;
Jesse

Bows respectively.

questccg
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Joined: 04/16/2011
Wow ... you story echoes and resonates with me...

Nice to hear that you at least have maintained your INTEREST in developing and design GAMES!

May I ask what field your "Start-Up" was in???

Usually when we start our own businesses we are "in-it" for as long as possible... In my own case, I founded a Company when I was consulting for Corporate Customers. Anyways with the Company, I was able to put away a small "nest egg" ... Something that I've since burned on "Quest" and "TradeWorlds". The bottom line: I'm still interested in moving forwards with several of my expansions and future game ideas.

Welcome to BGDF.com and I hope you can find the stay here with the rest of us, enjoyable! Cheers.

terzamossa
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Joined: 09/24/2020
Cheers

Thanks Jesse,
much appreciated :) I read a bit about you game and hope I can try it at some point, any plan of putting it on Tabletopia/TTS?
Cheers,
Antonio

terzamossa
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Joined: 09/24/2020
Thanks!

Thanks "Quest" :)
about the start-up, I would write a lot but people are still working on it, so I'll be vague :)
It's a medical device, and the situation is probably different than you imagine (or at least than what my post might lead you to believe!) often there is a long incubation stage within a University. As a matter of fact I left before the company was incorporated (and I guess this hasn't happened yet) and we were funded through grants. Can't complain about the salary ( I miss it sometimes ahahahahh!) and this is definitely allowing me to be relaxed about working on the game for now, but couldn't say my nest egg will let me go on indefinitely!

I am very happy for the experience anyway, I basically learnt lots about manufacturing, product design and how to read feedback...I think this is being helpful in game design, let's hope that's true :)
Thanks for the welcoming message, I hope I'll be useful to this community as well!
Cheers,
Antonio

let-off studios
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Joined: 02/07/2011
Hello Antonio

...and welcome to BGDF. :)

I'm curious to hear more about Kabula and I'm wishing you the best of success when your KS campaign is off and running.

As Jesse mentioned above, there's a lot to learn, consider, and comment on here. Looking forward to seeing what you bring.

Stormyknight1976
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Joined: 04/08/2012
Hello Antonio

Thank you for taking the time to read up on my Dymino Monsters thread.

With my finances low due to child support, I don't have the funds to purchase the Tabletopia or TableTop Simulator.

I also never planned on using those programs for Dymino Monsters. Though in due time, I might put up some of my smaller game designs. But I wouldn't hold my breath on that assumption either.

For my playtesters, I use the Facebook Create a Room feature. My group and I have been thinking about using Zoom for more attendees to watch and play, but we haven't decided that yet.

Jesse

terzamossa
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Joined: 09/24/2020
Thanks!

Thanks for your welcome :)
We just had our first run of completely blind playtesting so we'll take a few weeks revising the rulebook and updating cards...but as soon as it is ready,first thing I'll do is posting a thread here!
Hope I can bring something good, let's see!
Cheers,
Antonio

terzamossa
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Joined: 09/24/2020
Tabletopia advertisement

Hi Jesse,
I don't how, for some reason I found myself advertising Tabletopia more than once recently :) unlike TTS, for which not only designer but EVERYBODY PLAYING needs to pay, Tabletopia is free for designer (with limited storage and only for one game) and completely free for anybody playing.
I find it extremely useful but if you are working fine with facebook create a room then it might be pointless taking the time to upload your design there etc (although if you are playing PnP with video it would still spare you the time to print more stuff and start from scratch at every iteration)
Anyway, if you play with attendees feel free to let me know :)
Cheers,
Antonio

questccg
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Joined: 04/16/2011
Just remember Antonio

That for "Designers" and "Conventions", Designers are Favoring TableTop Simulator (TTS). Why? Because it's relatively inexpensive and the DLC content you can share with whomever YOU choose.

TableTopia Online (TTO) is better for the players. You can play most games with the exception of Premium Games which require a monthly subscription. There are a TON of free games that are *NEW* to TTO and many KSs are using TTO to promote their game(s).

But TTS only requires a one-time payment and your DLCs are your own. You have total control over who and when people get the opportunity to play YOUR game(s).

So, if we look at it from another Perspective... Here's my thougths:

1. TableTopia Online is perfect for Game Publishers. It allows people who are KS-ing visibility and FREE Play there afterwards to gamers (for the most part). Therefore Game Publisher would choose TTO ... To help promote and ADVERTISE their game(s).

2. TableTop Simulator is best for Game Designers. It allows you to create unlimited DLCs and you have 100% control over who plays your "prototypes" or final game. Plus as a designer you can publish DLCs for money for the various games that you produce.

3. Both platform appeal to a different crowd. DLCs are available for TTS and TTO allows one (1) game per publisher to be Freely published. So while you might say that the market is OWNED by TTO ... Designers working on their own prototypes might actually FAVOR TTS.

Cheers!

terzamossa
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Joined: 09/24/2020
Hello, I haven't tried TTS

Hello,
I haven't tried TTS personally, it might be great.
I mostly use Tabletopia to make a playable version of my game and play with my friends online as "in-house" playtesting without PnP (with pandemic it is hard to organise in person and anyway lots of my friends live in different countries at this stage)
In this respect, I cannot ask people to pay for a subscription to TTS to play my game...it would greatly limit my testing. I have a group that plays quite often and that now became the "board" of Kabula, and they would pay of course, but I would lose all the one-time players, which give me great info on how the game plays for new people with limited knowledge of the rules.

I only did one round of blind playtesting during the last few weeks and I think Tabletopia worked fine, I made a link from which anybody could create a room and then deleted it after 3 weeks. Nobody had to download anything and the possibility that somebody steals my content is not to be considered as 1) I have the copyright of the few original art uploaded. 2) the rulebook is anyway online 3) stealing my product now, a game which still requires some 6 months of playtesting at least, is not a great market move 4) nobody knows us, the poor guys who decide to playtest Kabula are more likely generous heroes than thieves :)
I am not thinking of having the game online after Kickstarter as to be fair any online interface slows down the process and makes the game much longer and heavier than it should be, so my concerns about DLC etc are very low.
This is why "I" prefer it, of course different "needs" will choose different "tools":)
Cheers

questccg
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Joined: 04/16/2011
I understand what you mean...

Just as a comparison, most online conventions are using TableTop Simulator. Although they allow both... They recommend using TTS. I guess $19.99 per player is less expensive than $4.99/month for the Designer needs. And there are already a group of Playtesters who have TTS ... So the online conventions are going to recommend TTS (and no reflection on personal taste — since TradeWorlds is on TableTopia Online).

I know a couple designers on BGDF.com that use TTS (one designs primarily card games and the other was using it to make a "wargame". For the life of me I can't remember their aliases (Oh yeah... the card game is @Jedite1000 — seen him use TTS to demo with some of his friends various "ideas").

IDK about the "wargame" ... could have been @Lewpuls (Dr. Lew) or @X3M maybe both were working on things that were like a "wargame"... Not sure. But I know SOMEONE was making a "wargame" and using TTS.

Anyhow neither-here-nor-there there seems to be a market for BOTH tools. It took me 1 month to configure TradeWorlds on TableTopia Online and it is free for 2 Players. So right now, I'm more interested in marketing that game as being free to play.

I'll see about TableTop Simulator (TTS). I don't like the requirement to install STEAM. So doubt it gets configured on my system anytime soon. But I understood... Different approaches, different tools. Different preferences, different choices.

Cheers!

polyobsessive
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Joined: 12/11/2015
TTS vs Tabletopia

I've been using Tabletop Simulator a bit and Tabletopia a lot. TTS is more flexible in most cases, but I think Tabletopia has a cleaner interface and has some other advantages.

One of the big benefits in playtesting with Tabletopia is that I can ask anyone with a relatively modern computer to play and they don't need to purchase or download anything at all. This is great for people who aren't, or don't want to be, regular players of this sort of game, and thus don't need to purchase TTS.

Both platforms are great though. I particularly like that TTS allows you to modify the game on the fly, but the workflow and setup of Tabletopia suits me a little better at the moment.

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