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Introduction: New Game Designer

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PiGuy
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Joined: 05/31/2012

Greetings!

My name is Mark Bates, and my day job is a math professor at a California community college. I have always loved games (goes without saying), and have always been fascinated by their design.

A few years ago, I set out to create a game, and did so--one by the name of Sovereign Chess. You can check out the game, the rules, and sample videos at sovereignchess.com. While it falls under the category of "chess variant", I believe it introduces many new elements never seen in any chess variant, or perhaps any other board game.

For the past year, I have begun introducing the game "publicly"--at social events with strangers, in local coffee shops, and most recently at game shows. A few weeks ago, I set up a table at Gamex in LA, and had about 30-40 people over two days come to play games. Overall, I felt the convention was quite successful, especially when the two most common questions were, "Where can I buy this?", and "Do you have a Kickstarter for this?"

Alas, that is where I am stuck, for the answers to both questions are NO, as I have begun to search for companies to publish the game, without any success. I would like to produce it myself, except the game requires (a lot of) plastic chess pieces, which can be unreliable (if manufactured overseas) or expensive (if made here)...

So, I would appreciate any input this group might give, as well as any feedback or criticism about the game. Also, I have heard from many sources that "chess variants don't sell well", but I don't understand why this is the case.

I look forward to hearing from you, and I would love to hear stories about your journey.

Thanks,

Mark

parvez
parvez's picture
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Joined: 05/21/2012
We can help produce your game

Hi, I have a design-production enterprise based in Mumbai, India. We have been doing a lot of off-beat & innovative works, primarily in packaging and coffee table books. Also, working on few novel boardgames for some of our clients.

I have seen your website and I think it is a very unique concept. We can help you produce the game if you are ok with producing in India. The plastic pieces in varying colors can be made here at a substantially lower cost. Also, I can suggest handmade wooden (eco-friendly rubber wood) in place of the plastic.

Since it is about chess - and the fact that it originated in India and very popular here (GrandMaster Vishwanathan Anand is India) . I can also help you market-distribute the game at select places for promotional-soft launch basis in some chess-friendly regions in India and later, if it succeeds on a bigger scale.

If you are interested, please email me on eternitimedia@gmail.com and we can see how to take it further.

Best rgds
Parvez

desperadonate
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Joined: 12/07/2011
Welcome!

It's always great to have people with math expertise on the forums (there are a number of them, which is great for people like me who aren't terribly strong in that area).

I took a look at your site, and I'm quite intrigued. Because I'm at work and don't have headphones, I didn't get a chance to watch the video, but I'll be sure to look at it when I get home.

I haven't used them myself, but this site https://www.thegamecrafter.com/parts gets recommended a lot. I'll probably use them once some of my projects are at the prototyping stage. They also do some publishing (it appears to be a print-on-demand system, but I don't really know the details). They stock a wide variety of pawns, though I don't see any other classic chess pieces.

Speaking strictly from a cost standpoint, it might be easier if you simplified your game so there weren't as many types of pieces. This might not be doable without compromising your vision for your game. At the end of the day, I think you should stick to your vision and fight for the game you want to make, but it might be worth thinking about. I say that because I think you've got a really interesting dynamic with control of certain spaces awarding players different pieces, and through the process of trying to simplify the number of types of pieces you use, you might come up with something that moves the game from a chess variation into something that has broader appeal. What if you narrowed it down to, say, three types of pieces. Are there three chess movements that could be used to simulate a game that plays similarly (maybe pawns, knights, and queens)? Or, since you have a different board, are there new movements you could use that would accomplish the same goal? What about a mechanic where controlling certain spaces would change the movement profile of a certain type of piece (ex: when controlling both red squares, red pawns move like bishops)? You could even do two versions of the game, and put out a mass market variant, which, if successful, could fund the more expensive and complex chess variant (which would have the bonus effect of allowing players to learn the simpler game and then graduating to the more complex game).

I think the reason chess variants typically don't do well is because they're inevitably compared to their parent game. Becoming a decent chess player requires an investment of time and energy and a certain amount of discipline, because chess is completely deterministic. There's no element of chance that allows players of disparate skill levels to compete with each other, so it more or less is not a game people play casually. They either play it or they don't. People who don't play are already intimidated by the complexity of chess, so adding another layer of complexity is even more likely to overwhelm them. People who do play might appreciate the "change of pace" nature of a chess variant, but after a couple games they'll go back to regular chess because that's what they enjoy playing and studying. So either way you look at it, a chess variant has to deal with the immense baggage of the highly revered (and highly feared) game it's derived from.

That's not to say that a chess variant couldn't be successful, but in order to do so, I think it would either have to be so tightly designed that it appealed to the strategy-loving chess players that it became so popular they would think about it and analyse it as much as they do the parent game, or so accessible, people who don't play chess could be easily persuaded to pick it up and would enjoy it once they've do so. Either one is a tall order. If you've got your heart set on a chess variation, I think that's awesome. It just unfortunately means there will be a small market for it, which makes production a challenge, but beyond that, I don't see a reason why your chess variant couldn't become a well-beloved niche game or cult hit.

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