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Long time gamer, short time creator.

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ZamjoBrash's picture
Joined: 05/24/2016
Terrain test 2.jpg

Hey there,
My name is Jose, 34 Structural Drafter from Perth Australia.
I've been playing table top war games like 40k, Warhammer Fantasy, Warhammer Quest, Warmachine for a long long time. I did try Shadowrun once or twice and while I didn't like it much, it did introduce me to Cyberpunk, which I have since loved and have had a lot of inspiration from. While there are some cool sci-fi themed skirmish games like Infinity, I just hated the lack of strong customizing and RPG elements that a lot of these new games lacked.

I've been working on a "derelict cyberpunk" skirmish game for the past year and a half. Been play testing and writing it for a long time, but finding play testers has been hard.
While past attempts at game mechanics were successful, I am at a point where its the third time re writing the mechanics and rules again.
Mostly because I want to go back to a "gang" theme, where each character can go up levels and keeping the game simpler, shorter with more in-depth RPG elements.

The past few weeks I have also been playing simpler (but fantastic) games like Go Sushi and Tsuro. Through my search for new games I stumbled on dungeon crawler card games like Munchkin which are great!
While writing the "Hacker" section of my game I came up with a card game which was simple, but after a few sleeps I realized I could really expand on it and one night I was up until 2am working on it and I cant seem to stop. Some similar elements to Netrunner but my main purpose was to keep it a short game which families could play but still keep the Cyberpunk theme.
Haven't played tested yet, but I am hoping to keep the game 15-30 mins.

I am here to learn more about design process and ideas on how to continue on to make at least one of my games a reality.

Attached some pictures of past play tests of my other game. Miniatures are from Hassle free minis.

X3M's picture
Joined: 10/28/2013
OK, here it goes, ready?

I like the idea of a wargame with RPG elements. I have the same principel. And I am happy someone else has joined the forums with this idea. (Just to make sure, I only do this as a hobby)

I am curious to what you have thought of.


It is your first time too.
And you just started.

Since it is a wargame. With the emphasis on different units that wage war. You need to do a lot of play testing.
The reason is, balance.

A perfect balance is impossible. But a practical one is possible.

The level of difficulty of finding a balance grows large very quickly. With every aspect that you add to the game.

I welcome you to the forums. And I am happy to share my experience so far.

Tedthebug's picture
Joined: 01/17/2016

Have you checked out local gaming stores? I'm working on an abstract but I went to a game night & some people were kind enough to play & provide feedback. Taking snacks helps as well.

Also, it might be to far to travel but there is a protospiell at Bankstown (Sydney) the 2nd weekend of July. There should be plenty of play testers there.

Good luck with the rpg

Joined: 05/21/2016
Excellent thought and

Excellent thought and thinking. I like the idea you shared.

ZamjoBrash's picture
Joined: 05/24/2016
@X3M I’ll write up a quick

I’ll write up a quick summary of it this weekend. If interested though my ideas and fluff are on my blog here >
But yes the balance is important, so far the games have worked well but what I mostly dislike is the time it takes to create characters and play.

Oh yes, I’ve been going to a games club not too far from my place where there are tables set up for all sort of board games. As soon as I finish up writing up latest version I’ll be play testing there. Haha yes pizza and beer is always a good offering to entice play testers.

Thanks guys

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