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vIQleS - Nathan - NZ

4 replies [Last post]
Joined: 05/24/2013

Hi - I've just started designing.

I've been working on a few ideas over the last year of so, most of which I've thrown out. (/shelved)

Currently working on The Crystal Singer (based on the Anne MacCaffrey novels). I haven't got permission yet (any advice on contacting IP owners / how to get agreements etc would be welcome. :-D)

I'm about 90% of the way to printing the first prototype of it. (I'm using Nandeck to make the cards.)

I'm also working on a games based on the (NZ) book The Halfmen of O. I haven't been able to get hold of the author of that one yet either... Have only got notes and a general idea at this stage.

RGaffney's picture
Joined: 09/26/2011
If you don't have a plan for

If you don't have a plan for prublication and development I might suggest skipping the IP owner part and just distribute the content. If it gets popular you will get a cease and desist, and that will give your an opportunity to say "hey how about instead we work together on this" the other option would be to publish an original game first, and then sell your games to IP owners when you get to say "I made Dominion" (or whatever) so they have a reason to care.

richdurham's picture
Joined: 12/26/2009
Don't go illegal!

Despite what was just said by RGaffney, I don't suggest the route of "ask forgiveness, not permission" when it comes to publishing. First of all, boardgames are not a market like internet videos where IP is often stolen and money is made from continued advertising dollars. Cease and Desist orders there are different from publishing where, based on the country of origin, they can sue you for past profits made and damages to their IP.

Also, it could damage your reputation with other boardgame publishers to be known as the "guy who doesn't play fair." Contact the publisher of the IP by email and ask who you can write to in order to find out who owns the rights to card/board game adaptations of the property. Then you can start a dialogue with that person expressing your interest. But be warned that most of these IP deals don't come cheaply. They often deal with large publishers, and expect high returns - and in the board/card game market they often want a lot up front because they know sales will be low. Think in the multiple-thousand dollar range at least.

Good luck with your creations - I've always been a fan of McCaffrey's Pern series, myself.

Dralius's picture
Joined: 07/26/2008
Unless you plan on publishing

Unless you plan on publishing it yourself don't bother with getting permission.

If a publisher wants to produce the game with that theme they will contact the author. Just make sure the publisher is aware that the game is based on another work.

richdurham's picture
Joined: 12/26/2009

Yes, the clarification Dralius made is important. I'm assuming that you're trying to publish a game and make sales of it.

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