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Game Design

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Key Aspects of Game Play #1 Vision
5
1247 by Anonymous
11/01/2003 - 01:23
by FastLearner
11/04/2003 - 14:31
The Wonder Found in Abstract Games
6
1425 by Anonymous
11/01/2003 - 01:24
by Anonymous
11/04/2003 - 19:21
Piles of cubes versus Slider?
1
1231 by Torrent
11/06/2003 - 13:00
by jwarrend
11/06/2003 - 15:10
Newbie with a wargame conundrum
8
1245 by TheJinx13
11/07/2003 - 13:30
by zaiga
11/12/2003 - 14:18
Creating Diceless Chaos (long)
6
1403 by Anonymous
11/10/2003 - 10:13
by Anonymous
11/14/2003 - 15:20
Game Developer's Circle
1
1111 by Yekrats
11/10/2003 - 12:21
by jwarrend
11/10/2003 - 15:29
Using dice as markers.
4
1297 by Pt314
11/10/2003 - 15:56
by Pt314
11/13/2003 - 14:01
WarCraft TCG
1
1107 by Anonymous
11/11/2003 - 09:44
by Pt314
11/13/2003 - 14:04
Poor play -> poor design?
12
1500 by zaiga
11/11/2003 - 11:15
by FastLearner
11/20/2003 - 13:10
Ultimate Combat Rating System
2
1142 by Anonymous
11/11/2003 - 11:23
by Anonymous
11/11/2003 - 13:10
Looking for folks to join a playtest list
0
1044 by slam
11/11/2003 - 14:13
n/a
Zhadu
9
1512 by Anonymous
11/14/2003 - 14:53
by Anonymous
11/14/2003 - 18:50
The creation of Zhadu
12
1344 by RAF
11/15/2003 - 19:06
by RAF
11/20/2003 - 11:11
Shared Pieces Game Design Competition
[Page 1, 2]
51
2857 by prophx
11/18/2003 - 15:48
by Dralius
05/11/2004 - 13:38
Shared Pieces Game Design Competition ideas
15
1580 by sedjtroll
11/18/2003 - 17:43
by Anonymous
11/24/2003 - 11:59
Question
3
1035 by Anonymous
11/18/2003 - 19:31
by daem0n_faust
11/19/2003 - 06:01
What is a good way to keep a game from going forever?
6
1373 by Pt314
11/19/2003 - 12:24
by Anonymous
11/19/2003 - 23:07
"Game Theory 1.1" Article from the Games Journal
13
1600 by DarkDream
11/19/2003 - 16:50
by Anonymous
12/01/2003 - 16:44
debate
5
1479 by Anonymous
11/20/2003 - 07:27
by setarcos
11/20/2003 - 15:16
Ludosophy
7
1649 by RAF
11/20/2003 - 11:35
by RAF
11/25/2003 - 15:14
Eliminating Die Roll Tables and Hit Point Trackers
2
1333 by DarkDream
11/24/2003 - 14:55
by DarkDream
11/24/2003 - 16:52
"Fight Club" Trading Card Game with Real Time Elem
5
1475 by Anonymous
11/24/2003 - 20:55
by SVan
11/29/2003 - 15:16
Chat Transcript: Player Scalability
16
1708 by FastLearner
11/25/2003 - 15:09
by jwarrend
12/05/2003 - 08:56
electronic components on paper
17
2027 by Anonymous
11/25/2003 - 17:19
by stumps
01/16/2004 - 16:27
Themes waiting to be used
30
2013 by sedjtroll
11/26/2003 - 05:54
by Hamumu
01/04/2005 - 12:48
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by Dr. Radut