Game Design
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Topic | Replies | Views | Created | Last reply | |
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Best way to distribute cards at start of game? |
9
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1925 |
by Julius 01/06/2006 - 18:17 |
by onew0rd 01/12/2006 - 14:31 |
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Holy Flippen Tiles! |
11
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1770 |
by Stainer 01/12/2006 - 14:31 |
by akacamper 01/13/2006 - 13:51 |
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Is this set-up too complicated? |
10
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1713 |
by farquhj 11/21/2005 - 16:11 |
by farquhj 01/14/2006 - 17:08 |
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Tech trees in board games |
12
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2996 |
by sedjtroll 01/13/2006 - 15:30 |
by sedjtroll 01/15/2006 - 21:56 |
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Building a game around a fictitious character |
29
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1972 |
by Stainer 01/09/2006 - 12:17 |
by GeminiWeb 01/17/2006 - 00:11 |
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Positive vs. Negative Feedback |
7
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3795 |
by Stainer 01/17/2006 - 14:15 |
by Infernal 01/17/2006 - 22:38 |
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Special features, like adding abilities, worth it? |
8
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1750 |
by Shadow17 01/17/2006 - 08:59 |
by Nestalawe 01/18/2006 - 05:54 |
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Calvin Chess |
9
|
1963 |
by FateTriarrii 01/09/2006 - 20:05 |
by Hedge-o-Matic 01/19/2006 - 11:44 |
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Differences between Artifacts and Abilities |
8
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1674 |
by Nestalawe 01/19/2006 - 13:08 |
by Nestalawe 01/20/2006 - 11:26 |
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Open Game License for CCGs |
12
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1521 |
by RAF 01/17/2006 - 22:09 |
by OutsideLime 01/20/2006 - 13:56 |
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The designs that haunt us |
7
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1562 |
by Hedge-o-Matic 01/19/2006 - 21:09 |
by larienna 01/21/2006 - 12:56 |
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The Appearance of Complexity |
7
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2201 |
by cedrick 01/19/2006 - 01:35 |
by VeritasGames 01/22/2006 - 15:56 |
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Reanimator: Dead Games Walking |
10
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1641 |
by Hedge-o-Matic 01/20/2006 - 12:45 |
by jwieringo 01/23/2006 - 20:26 |
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Racing Games |
5
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1613 |
by Xyvius 01/12/2006 - 13:41 |
by Caparica 01/24/2006 - 07:58 |
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visible eventcards or not |
6
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1409 |
by johant 01/09/2006 - 04:51 |
by johant 01/24/2006 - 08:24 |
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Information managment nightmare |
9
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1540 |
by snarf135 01/23/2006 - 15:39 |
by Hambone 01/25/2006 - 02:42 |
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Game Design Checklist/Guideline |
8
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2287 |
by sedjtroll 01/24/2006 - 17:04 |
by phpbbadmin 01/25/2006 - 15:58 |
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A new type of board game platform...What do you think? |
7
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1969 |
by Ecartagames 01/20/2006 - 19:47 |
by Infernal 01/26/2006 - 03:36 |
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resource mechanics |
26
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2542 |
by johant 01/24/2006 - 09:45 |
by Rick-Holzgrafe 01/27/2006 - 21:11 |
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Uses for "Action/Resource Dice" mechanic |
3
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1517 |
by sedjtroll 01/27/2006 - 19:28 |
by Julius 01/27/2006 - 23:58 |
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War Games: Mechanics to motivate players |
11
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1885 |
by larienna 01/08/2006 - 16:53 |
by stumps 01/28/2006 - 13:52 |
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Use contest with monetary reward to promote sale of game? |
11
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1760 |
by ACG 01/12/2006 - 17:23 |
by sss3d 01/28/2006 - 19:54 |
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GAME CLOSE TO CREATION |
7
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1390 |
by Shishka 01/06/2006 - 04:33 |
by sss3d 01/28/2006 - 23:34 |
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Special action cards for gin/word rummy |
0
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2107 |
by ACG 01/29/2006 - 09:09 |
n/a | |
Economic structure of games |
5
|
1475 |
by lewpuls 12/27/2005 - 15:28 |
by johant 01/29/2006 - 18:23 |
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