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Game Design

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Secrecy in Space: a new game mechanic (I hope)
[Page 1, 2]
44
5202 by Ska_baron
01/25/2006 - 20:45
by larienna
02/10/2006 - 21:46
Game Design Checklist/Guideline
8
1931 by sedjtroll
01/24/2006 - 17:04
by phpbbadmin
01/25/2006 - 15:58
resource mechanics
26
2267 by johant
01/24/2006 - 09:45
by Rick-Holzgrafe
01/27/2006 - 21:11
Information managment nightmare
9
1188 by snarf135
01/23/2006 - 15:39
by Hambone
01/25/2006 - 02:42
A new type of board game platform...What do you think?
7
1691 by Ecartagames
01/20/2006 - 19:47
by Infernal
01/26/2006 - 03:36
Reanimator: Dead Games Walking
10
1395 by Hedge-o-Matic
01/20/2006 - 12:45
by jwieringo
01/23/2006 - 20:26
The designs that haunt us
7
1238 by Hedge-o-Matic
01/19/2006 - 21:09
by larienna
01/21/2006 - 12:56
Differences between Artifacts and Abilities
8
1427 by Nestalawe
01/19/2006 - 13:08
by Nestalawe
01/20/2006 - 11:26
The Appearance of Complexity
7
1487 by cedrick
01/19/2006 - 01:35
by VeritasGames
01/22/2006 - 15:56
ccg combat system, looking for ideas
25
2547 by CIDIC
01/18/2006 - 17:28
by Sen
02/01/2006 - 22:54
Open Game License for CCGs
12
1249 by RAF
01/17/2006 - 22:09
by OutsideLime
01/20/2006 - 13:56
Positive vs. Negative Feedback
7
3004 by Stainer
01/17/2006 - 14:15
by Infernal
01/17/2006 - 22:38
Special features, like adding abilities, worth it?
8
1364 by Shadow17
01/17/2006 - 08:59
by Nestalawe
01/18/2006 - 05:54
Poker mechanics in board games
7
2602 by sedjtroll
01/14/2006 - 05:27
by BoB3K
04/07/2006 - 15:08
Tech trees in board games
12
2207 by sedjtroll
01/13/2006 - 15:30
by sedjtroll
01/15/2006 - 21:56
Use contest with monetary reward to promote sale of game?
11
1375 by ACG
01/12/2006 - 17:23
by sss3d
01/28/2006 - 19:54
Holy Flippen Tiles!
11
1490 by Stainer
01/12/2006 - 14:31
by akacamper
01/13/2006 - 13:51
Racing Games
5
1150 by Xyvius
01/12/2006 - 13:41
by Caparica
01/24/2006 - 07:58
Word Gin Rummy with open hands
2
1107 by ACG
01/10/2006 - 22:24
by FateTriarrii
01/10/2006 - 23:45
Calvin Chess
9
1550 by FateTriarrii
01/09/2006 - 20:05
by Hedge-o-Matic
01/19/2006 - 11:44
Building a game around a fictitious character
29
1640 by Stainer
01/09/2006 - 12:17
by GeminiWeb
01/17/2006 - 00:11
visible eventcards or not
6
1185 by johant
01/09/2006 - 04:51
by johant
01/24/2006 - 08:24
War Games: Mechanics to motivate players
11
1503 by larienna
01/08/2006 - 16:53
by stumps
01/28/2006 - 13:52
math question involving letter tile distribution
9
1559 by ACG
01/07/2006 - 19:49
by ACG
01/09/2006 - 19:21
Best way to distribute cards at start of game?
9
1613 by Julius
01/06/2006 - 18:17
by onew0rd
01/12/2006 - 14:31
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by Dr. Radut