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Topics in Game Design

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If we figure out why people play differant game types......
13
1716 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
Going beyond "risk/reward"
10
2185 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
Behavioral Game Design (Article by John Hopson) [requested]
0
2938 by stumps
01/29/2006 - 18:54
n/a
[TiGD] Sources of tension
21
2502 by jwarrend
10/30/2005 - 22:16
by Horoku
12/08/2005 - 15:00
"one page" what's important when designing a game
0
1171 by Scurra
11/30/2005 - 13:30
n/a
Favours
10
1472 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
[TiGD] Delta influencing choices with varying # of players
6
1288 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
Random vs Targetted hazards
5
1490 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
Sharing the role of the vilain
15
1602 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
board games for children
7
1354 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
[TIGD] Seat order effect (Common Problem #3)
30
1875 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
Functional Game Design
1
1106 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Rating board games
6
1726 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
[TiGD] Theory Series #1: Decision Theory and Games
23
2017 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
[TiGD] Theory Series #2: Game Theory (part 1)
3
1456 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
Giving newcomers a chance.
6
1355 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Customizable Two-Player Games
2
1206 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Player interaction
14
1700 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Separating the thematic wheat from the chaff
6
1386 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Deconstructing "Lost Cities"
0
1448 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] "Fiddly-ness": Definition and design consid
5
1619 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
5950 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] Player goals 3 -- Victory Point acquisition games
8
1407 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Determining project goals
22
1648 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
4951 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
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by Dr. Radut