Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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Sharing the role of the vilain |
15
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1812 |
by larienna 09/26/2005 - 20:27 |
by Anonymous 11/05/2005 - 14:18 |
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Functional Game Design |
1
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1497 |
by Scurra 08/29/2005 - 07:38 |
by sedjtroll 08/29/2005 - 07:42 |
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Rating board games |
6
|
1943 |
by markmist 08/26/2005 - 13:13 |
by Scurra 08/27/2005 - 05:19 |
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[TiGD] Theory Series #2: Game Theory (part 1) |
3
|
1686 |
by Zzzzz 08/08/2005 - 08:04 |
by zaiga 08/09/2005 - 09:41 |
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[TiGD] Theory Series #1: Decision Theory and Games |
23
|
2247 |
by Zzzzz 08/03/2005 - 11:28 |
by Lor 08/21/2005 - 17:06 |
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Empty hands in CCG |
13
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3920 |
by larienna 06/24/2005 - 12:22 |
by Discord 06/07/2006 - 22:38 |
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Giving newcomers a chance. |
6
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1564 |
by Anonymous 05/26/2005 - 17:59 |
by Qundar 08/04/2005 - 21:46 |
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Separating the thematic wheat from the chaff |
6
|
1622 |
by jwarrend 04/22/2005 - 06:04 |
by Anonymous 04/28/2005 - 05:44 |
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[TiGD] Player interaction |
14
|
1913 |
by jwarrend 04/02/2005 - 14:11 |
by Scurra 06/08/2005 - 06:41 |
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[TiGD] Deconstructing "Lost Cities" |
0
|
1670 |
by zaiga 03/17/2005 - 10:28 |
n/a | |
[TiGD] "Fiddly-ness": Definition and design consid |
5
|
1909 |
by jwarrend 02/28/2005 - 08:20 |
by Zzzzz 03/08/2005 - 00:32 |
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Deterministic Vs Random models |
29
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6867 |
by Anonymous 02/01/2005 - 19:06 |
by CRasterImage 05/10/2006 - 15:02 |
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[TiGD] Deconstructing Ticket to Ride |
43
|
6668 |
by zaiga 01/07/2005 - 10:43 |
by Scurra 02/23/2005 - 20:50 |
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Once more with feeling... |
22
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3783 |
by Anonymous 11/14/2004 - 19:42 |
by Rick-Holzgrafe 06/19/2006 - 18:33 |
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[TiGD] Player Goals 4 -- Cash acquisition games |
4
|
1547 |
by jwarrend 10/25/2004 - 10:39 |
by RookieDesign 11/18/2004 - 03:31 |
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[TiGD] Determining project goals |
22
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1868 |
by jwarrend 10/18/2004 - 10:27 |
by Brykovian 12/02/2004 - 16:29 |
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Another proposed TiGD series: "Deconstructing [GAME X]& |
5
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1455 |
by zaiga 10/13/2004 - 11:25 |
by Zzzzz 10/14/2004 - 15:23 |
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[TiGD] Theme Design |
24
|
4020 |
by Zzzzz 10/07/2004 - 12:41 |
by disclamer 06/30/2006 - 00:23 |
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[TiGD] Player goals 3 -- Victory Point acquisition games |
8
|
1629 |
by jwarrend 09/27/2004 - 11:26 |
by zaiga 12/23/2004 - 13:47 |
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[TiGD] Player goals 2: Race games |
13
|
1627 |
by jwarrend 09/20/2004 - 07:27 |
by Scurra 09/22/2004 - 16:41 |
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[TiGD] - Designing Game Instructions |
15
|
1845 |
by Anonymous 09/15/2004 - 22:11 |
by Anonymous 09/21/2004 - 17:24 |
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[TiGD] Player goals 1: Motivating players' goals |
8
|
1561 |
by jwarrend 09/14/2004 - 12:06 |
by Anonymous 09/15/2004 - 16:03 |
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Customizable Two-Player Games |
2
|
1488 |
by Anonymous 09/09/2004 - 10:52 |
by larienna 06/20/2005 - 07:22 |
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[TiGD] Runaway leader/leader bashing! |
42
|
7819 |
by Zzzzz 09/06/2004 - 15:18 |
by Velociryx 06/21/2006 - 14:01 |
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[TiGD] New series: "player goals" |
11
|
1709 |
by jwarrend 08/31/2004 - 09:24 |
by Anonymous 09/07/2004 - 10:16 |
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