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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliesViewsCreatedsort iconLast reply
[TIGD] Seat order effect (Common Problem #3)
30
1102 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3903 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TIGD] Analysis Paralysis (Common Problem #1)
19
1586 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1934 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
Going beyond "risk/reward"
10
1083 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1950 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2701 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
Action Point Allowance
23
2526 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
[TiGD] Moving ahead -- where shall we start?
2
686 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
And still another proposed series: "Player Experiences&
11
802 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Another proposed TiGD series: "Game mechanics"
6
839 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Proposed TiGD series: "Common problems"
8
755 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
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by Dr. Radut