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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
Topicsort iconRepliesViewsCreatedLast reply
Customizable Two-Player Games
2
659 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
Complexity and unbalance due to successive expansions
3
1136 by larienna
12/03/2005 - 00:09
by clearclaw
06/01/2006 - 13:13
CCG's and Branding
26
1715 by Willi_B
06/25/2006 - 12:32
by Willi_B
07/05/2006 - 22:40
board games for children
7
802 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
Board Game Design Blogs
5
1312 by markmist
03/06/2006 - 14:59
by markmist
03/22/2006 - 13:57
Behavioral Game Design (Article by John Hopson) [requested]
0
1594 by stumps
01/29/2006 - 18:54
n/a
Another proposed TiGD series: "Game mechanics"
6
835 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Another proposed TiGD series: "Deconstructing [GAME X]&
5
718 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
And still another proposed series: "Player Experiences&
11
798 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Action Point Allowance
23
2516 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
"Stolen" ideas
3
1163 by jwarrend
02/24/2006 - 10:13
by slam
02/24/2006 - 18:00
"one page" what's important when designing a game
0
652 by Scurra
11/30/2005 - 13:30
n/a
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by Dr. Radut