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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: New forum: Topics in Game Design
0
1006 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
11028 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Proposed TiGD series: "Common problems"
8
753 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
Another proposed TiGD series: "Game mechanics"
6
835 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
And still another proposed series: "Player Experiences&
11
799 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
[TiGD] Moving ahead -- where shall we start?
2
685 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Action Point Allowance
23
2522 by SVan
07/19/2004 - 09:45
by Velociryx
06/18/2006 - 18:49
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2693 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1944 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
Going beyond "risk/reward"
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1081 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1932 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TIGD] Analysis Paralysis (Common Problem #1)
19
1585 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3896 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TIGD] Seat order effect (Common Problem #3)
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1100 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TiGD] New series: "player goals"
11
877 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Runaway leader/leader bashing!
[Page 1, 2]
42
3418 by Zzzzz
09/06/2004 - 15:18
by Velociryx
06/21/2006 - 14:01
Customizable Two-Player Games
2
660 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
[TiGD] Player goals 1: Motivating players' goals
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747 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] - Designing Game Instructions
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920 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 2: Race games
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802 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] Player goals 3 -- Victory Point acquisition games
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835 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Theme Design
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1627 by Zzzzz
10/07/2004 - 12:41
by disclamer
06/30/2006 - 00:23
Another proposed TiGD series: "Deconstructing [GAME X]&
5
718 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Determining project goals
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998 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Player Goals 4 -- Cash acquisition games
4
813 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
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