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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Once more with feeling...
22
1520 by Anonymous
11/14/2004 - 19:42
by Rick-Holzgrafe
06/19/2006 - 18:33
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
3095 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
Deterministic Vs Random models
29
3144 by Anonymous
02/01/2005 - 19:06
by CRasterImage
05/10/2006 - 15:02
[TiGD] "Fiddly-ness": Definition and design consid
5
976 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing "Lost Cities"
0
856 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] Player interaction
14
1034 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Separating the thematic wheat from the chaff
6
843 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
Giving newcomers a chance.
6
786 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Empty hands in CCG
13
1563 by larienna
06/24/2005 - 12:22
by Discord
06/07/2006 - 22:38
[TiGD] Theory Series #1: Decision Theory and Games
23
1220 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
[TiGD] Theory Series #2: Game Theory (part 1)
3
913 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
Rating board games
6
1020 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
Functional Game Design
1
611 by Scurra
08/29/2005 - 07:38
by sedjtroll
08/29/2005 - 07:42
Sharing the role of the vilain
15
978 by larienna
09/26/2005 - 20:27
by Anonymous
11/05/2005 - 14:18
board games for children
7
809 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
Favours
10
893 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
[TiGD] Sources of tension
21
1187 by jwarrend
10/30/2005 - 22:16
by Horoku
12/08/2005 - 15:00
Random vs Targetted hazards
5
826 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
[TiGD] Delta influencing choices with varying # of players
6
764 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
If we figure out why people play differant game types......
13
998 by sfictre
11/15/2005 - 17:27
by stumps
01/31/2006 - 23:24
"one page" what's important when designing a game
0
657 by Scurra
11/30/2005 - 13:30
n/a
Complexity and unbalance due to successive expansions
3
1145 by larienna
12/03/2005 - 00:09
by clearclaw
06/01/2006 - 13:13
Event Cards: A disappointing feature
10
1732 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Behavioral Game Design (Article by John Hopson) [requested]
0
1609 by stumps
01/29/2006 - 18:54
n/a
Philips Entertaible - A new form of board game?
6
1287 by MPT
02/03/2006 - 08:41
by phpbbadmin
02/08/2006 - 09:28
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by Dr. Radut