Skip to Content

Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliesViewsCreatedLast replysort icon
Sticky: New forum: Topics in Game Design
0
968 by jwarrend
07/06/2004 - 13:30
n/a
Sticky: [TiGD] Topics in Game Design Schedule
2
10788 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Proposed TiGD series: "Common problems"
8
722 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
And still another proposed series: "Player Experiences&
11
777 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
[TiGD] Moving ahead -- where shall we start?
2
672 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
Another proposed TiGD series: "Game mechanics"
6
815 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1875 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
TIGD Wk 4: Role Selection
[Page 1, 2]
34
1874 by Anonymous
08/09/2004 - 15:22
by Scurra
08/11/2004 - 18:31
[TiGD] New series: "player goals"
11
855 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Player goals 1: Motivating players' goals
8
728 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] - Designing Game Instructions
15
891 by Anonymous
09/15/2004 - 22:11
by Anonymous
09/21/2004 - 17:24
[TiGD] Player goals 2: Race games
13
772 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
Another proposed TiGD series: "Deconstructing [GAME X]&
5
699 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
[TiGD] Player Goals 4 -- Cash acquisition games
4
794 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
Roll-and-Move & Track Advancement Games
[Page 1, 2]
42
2574 by Anonymous
07/26/2004 - 17:12
by Anonymous
11/18/2004 - 16:17
[TiGD] Determining project goals
22
973 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Player goals 3 -- Victory Point acquisition games
8
809 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
2901 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] "Fiddly-ness": Definition and design consid
5
926 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
[TiGD] Deconstructing "Lost Cities"
0
823 by zaiga
03/17/2005 - 10:28
n/a
Separating the thematic wheat from the chaff
6
822 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
[TiGD] Player interaction
14
970 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
Customizable Two-Player Games
2
636 by Anonymous
09/09/2004 - 10:52
by larienna
06/20/2005 - 07:22
Giving newcomers a chance.
6
758 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
[TiGD] Theory Series #2: Game Theory (part 1)
3
888 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
No New Posts
No New Posts
New Posts
New Posts
Hot Thread (No New)
Hot Thread (No New)
Hot Thread (New)
Hot Thread (New)
Sticky Thread
Sticky Thread
Locked Thread
Locked Thread
Syndicate content


by Dr. Radut