Topics in Game Design
A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
- Login to post new content in the forum.
Topic | Replies![]() | Views | Created | Last reply | |
---|---|---|---|---|---|
Sticky: New forum: Topics in Game Design |
0
|
968 |
by jwarrend 07/06/2004 - 13:30 |
n/a | |
Sticky: [TiGD] Topics in Game Design Schedule |
2
|
10790 |
by jwarrend 07/28/2004 - 13:02 |
by jwarrend 08/31/2004 - 09:21 |
|
ORIGINS or GenCon Indy, anyone? |
0
|
1020 |
by Willi_B 06/19/2006 - 08:36 |
n/a | |
Behavioral Game Design (Article by John Hopson) [requested] |
0
|
1548 |
by stumps 01/29/2006 - 18:54 |
n/a | |
"one page" what's important when designing a game |
0
|
637 |
by Scurra 11/30/2005 - 13:30 |
n/a | |
[TiGD] Deconstructing "Lost Cities" |
0
|
823 |
by zaiga 03/17/2005 - 10:28 |
n/a | |
Functional Game Design |
1
|
587 |
by Scurra 08/29/2005 - 07:38 |
by sedjtroll 08/29/2005 - 07:42 |
|
Designer's Block |
2
|
1022 |
by Anonymous 07/16/2006 - 12:47 |
by Hedge-o-Matic 07/16/2006 - 16:00 |
|
Customizable Two-Player Games |
2
|
636 |
by Anonymous 09/09/2004 - 10:52 |
by larienna 06/20/2005 - 07:22 |
|
[TiGD] Moving ahead -- where shall we start? |
2
|
672 |
by jwarrend 07/14/2004 - 12:01 |
by SVan 07/14/2004 - 13:41 |
|
"Stolen" ideas |
3
|
1136 |
by jwarrend 02/24/2006 - 10:13 |
by slam 02/24/2006 - 18:00 |
|
Complexity and unbalance due to successive expansions |
3
|
1114 |
by larienna 12/03/2005 - 00:09 |
by clearclaw 06/01/2006 - 13:13 |
|
[TiGD] Theory Series #2: Game Theory (part 1) |
3
|
888 |
by Zzzzz 08/08/2005 - 08:04 |
by zaiga 08/09/2005 - 09:41 |
|
Variety in Games |
4
|
1221 |
by larienna 03/07/2006 - 21:43 |
by Johan 03/09/2006 - 05:09 |
|
[TiGD] Player Goals 4 -- Cash acquisition games |
4
|
794 |
by jwarrend 10/25/2004 - 10:39 |
by RookieDesign 11/18/2004 - 03:31 |
|
Board Game Design Blogs |
5
|
1281 |
by markmist 03/06/2006 - 14:59 |
by markmist 03/22/2006 - 13:57 |
|
Random vs Targetted hazards |
5
|
794 |
by larienna 11/04/2005 - 20:16 |
by larienna 11/06/2005 - 14:55 |
|
[TiGD] "Fiddly-ness": Definition and design consid |
5
|
926 |
by jwarrend 02/28/2005 - 08:20 |
by Zzzzz 03/08/2005 - 00:32 |
|
Another proposed TiGD series: "Deconstructing [GAME X]& |
5
|
699 |
by zaiga 10/13/2004 - 11:25 |
by Zzzzz 10/14/2004 - 15:23 |
|
Philips Entertaible - A new form of board game? |
6
|
1233 |
by MPT 02/03/2006 - 08:41 |
by phpbbadmin 02/08/2006 - 09:28 |
|
[TiGD] Delta influencing choices with varying # of players |
6
|
739 |
by zaiga 11/09/2005 - 09:26 |
by FateTriarrii 11/19/2005 - 23:42 |
|
Rating board games |
6
|
978 |
by markmist 08/26/2005 - 13:13 |
by Scurra 08/27/2005 - 05:19 |
|
Giving newcomers a chance. |
6
|
758 |
by Anonymous 05/26/2005 - 17:59 |
by Qundar 08/04/2005 - 21:46 |
|
Separating the thematic wheat from the chaff |
6
|
822 |
by jwarrend 04/22/2005 - 06:04 |
by Anonymous 04/28/2005 - 05:44 |
|
Another proposed TiGD series: "Game mechanics" |
6
|
815 |
by jwarrend 07/06/2004 - 14:32 |
by jwarrend 07/15/2004 - 10:01 |
- No New Posts
- New Posts
- Hot Thread (No New)
- Hot Thread (New)
- Sticky Thread
- Locked Thread
