Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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[TIGD] Seat order effect (Common Problem #3) |
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2089 |
by Anonymous 08/30/2004 - 12:38 |
by Sebastian 09/04/2005 - 14:01 |
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[TIGD] Kingmaking (Common Problem #2) |
42
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8608 |
by zaiga 08/23/2004 - 07:56 |
by Johan 06/01/2006 - 06:33 |
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[TIGD] Analysis Paralysis (Common Problem #1) |
19
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3673 |
by Anonymous 08/16/2004 - 18:03 |
by clearclaw 06/01/2006 - 03:54 |
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TIGD Wk 4: Role Selection |
34
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3726 |
by Anonymous 08/09/2004 - 15:22 |
by Scurra 08/11/2004 - 18:31 |
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Going beyond "risk/reward" |
10
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2441 |
by jwarrend 08/05/2004 - 11:24 |
by stumps 01/29/2006 - 18:56 |
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[TiGD] Week 3: "Tile laying games" |
36
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4607 |
by jwarrend 08/02/2004 - 11:52 |
by Scurra 08/06/2004 - 06:09 |
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Roll-and-Move & Track Advancement Games |
42
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5544 |
by Anonymous 07/26/2004 - 17:12 |
by Anonymous 11/18/2004 - 16:17 |
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Action Point Allowance |
23
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6412 |
by SVan 07/19/2004 - 09:45 |
by Velociryx 06/18/2006 - 18:49 |
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[TiGD] Moving ahead -- where shall we start? |
2
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1407 |
by jwarrend 07/14/2004 - 12:01 |
by SVan 07/14/2004 - 13:41 |
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And still another proposed series: "Player Experiences& |
11
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1573 |
by jwarrend 07/06/2004 - 14:47 |
by Brykovian 07/13/2004 - 15:22 |
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Another proposed TiGD series: "Game mechanics" |
6
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1675 |
by jwarrend 07/06/2004 - 14:32 |
by jwarrend 07/15/2004 - 10:01 |
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Proposed TiGD series: "Common problems" |
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1601 |
by jwarrend 07/06/2004 - 13:34 |
by GeminiWeb 07/07/2004 - 18:40 |
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