Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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Sticky: [TiGD] Topics in Game Design Schedule |
2
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20995 |
by jwarrend 07/28/2004 - 13:02 |
by jwarrend 08/31/2004 - 09:21 |
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Sticky: New forum: Topics in Game Design |
0
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2656 |
by jwarrend 07/06/2004 - 13:30 |
n/a | |
[TiGD] Deconstructing Ticket to Ride |
43
|
6638 |
by zaiga 01/07/2005 - 10:43 |
by Scurra 02/23/2005 - 20:50 |
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[TiGD] Runaway leader/leader bashing! |
42
|
7779 |
by Zzzzz 09/06/2004 - 15:18 |
by Velociryx 06/21/2006 - 14:01 |
|
[TIGD] Kingmaking (Common Problem #2) |
42
|
8606 |
by zaiga 08/23/2004 - 07:56 |
by Johan 06/01/2006 - 06:33 |
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Roll-and-Move & Track Advancement Games |
42
|
5542 |
by Anonymous 07/26/2004 - 17:12 |
by Anonymous 11/18/2004 - 16:17 |
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[TiGD] Week 3: "Tile laying games" |
36
|
4607 |
by jwarrend 08/02/2004 - 11:52 |
by Scurra 08/06/2004 - 06:09 |
|
TIGD Wk 4: Role Selection |
34
|
3725 |
by Anonymous 08/09/2004 - 15:22 |
by Scurra 08/11/2004 - 18:31 |
|
[TIGD] Seat order effect (Common Problem #3) |
30
|
2089 |
by Anonymous 08/30/2004 - 12:38 |
by Sebastian 09/04/2005 - 14:01 |
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Deterministic Vs Random models |
29
|
6823 |
by Anonymous 02/01/2005 - 19:06 |
by CRasterImage 05/10/2006 - 15:02 |
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CCG's and Branding |
26
|
4588 |
by Willi_B 06/25/2006 - 12:32 |
by Willi_B 07/05/2006 - 22:40 |
|
[TiGD] Theme Design |
24
|
4006 |
by Zzzzz 10/07/2004 - 12:41 |
by disclamer 06/30/2006 - 00:23 |
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[TiGD] Theory Series #1: Decision Theory and Games |
23
|
2240 |
by Zzzzz 08/03/2005 - 11:28 |
by Lor 08/21/2005 - 17:06 |
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Action Point Allowance |
23
|
6411 |
by SVan 07/19/2004 - 09:45 |
by Velociryx 06/18/2006 - 18:49 |
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Once more with feeling... |
22
|
3766 |
by Anonymous 11/14/2004 - 19:42 |
by Rick-Holzgrafe 06/19/2006 - 18:33 |
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[TiGD] Determining project goals |
22
|
1862 |
by jwarrend 10/18/2004 - 10:27 |
by Brykovian 12/02/2004 - 16:29 |
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[TiGD] Sources of tension |
21
|
3012 |
by jwarrend 10/30/2005 - 22:16 |
by Horoku 12/08/2005 - 15:00 |
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[TIGD] Analysis Paralysis (Common Problem #1) |
19
|
3671 |
by Anonymous 08/16/2004 - 18:03 |
by clearclaw 06/01/2006 - 03:54 |
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[TiGD] State Tracking |
18
|
3968 |
by Zzzzz 06/29/2006 - 16:32 |
by w0rf 07/07/2006 - 00:17 |
|
Traveling mechanics |
16
|
4392 |
by Rick-Holzgrafe 02/08/2006 - 17:49 |
by MattMiller 02/13/2006 - 10:43 |
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Sharing the role of the vilain |
15
|
1808 |
by larienna 09/26/2005 - 20:27 |
by Anonymous 11/05/2005 - 14:18 |
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[TiGD] - Designing Game Instructions |
15
|
1837 |
by Anonymous 09/15/2004 - 22:11 |
by Anonymous 09/21/2004 - 17:24 |
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[TiGD] Player interaction |
14
|
1907 |
by jwarrend 04/02/2005 - 14:11 |
by Scurra 06/08/2005 - 06:41 |
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If we figure out why people play differant game types...... |
13
|
1968 |
by sfictre 11/15/2005 - 17:27 |
by stumps 01/31/2006 - 23:24 |
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Empty hands in CCG |
13
|
3902 |
by larienna 06/24/2005 - 12:22 |
by Discord 06/07/2006 - 22:38 |
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