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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
TopicRepliessort iconViewsCreatedLast reply
[TiGD] Player goals 2: Race games
13
802 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] New series: "player goals"
11
877 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
And still another proposed series: "Player Experiences&
11
798 by jwarrend
07/06/2004 - 14:47
by Brykovian
07/13/2004 - 15:22
Re-Tooling Monopoly
10
1333 by NetWolf
04/24/2006 - 16:42
by Zzzzz
04/26/2006 - 10:31
New Journal of Boardgame Design article: The Art of Scoring
10
1293 by Jonathan
03/20/2006 - 14:59
by evilupine
03/30/2006 - 07:11
Event Cards: A disappointing feature
10
1690 by Triktrak
12/31/2005 - 12:33
by Ska_baron
06/01/2006 - 17:01
Favours
10
882 by Anonymous
10/30/2005 - 15:47
by Horoku
11/27/2005 - 21:53
Going beyond "risk/reward"
10
1080 by jwarrend
08/05/2004 - 11:24
by stumps
01/29/2006 - 18:56
[TiGD] Chit-Pull System
8
2290 by Zzzzz
07/10/2006 - 13:58
by Willi_B
07/14/2006 - 12:02
[TiGD] Player goals 3 -- Victory Point acquisition games
8
835 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Player goals 1: Motivating players' goals
8
747 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
Proposed TiGD series: "Common problems"
8
753 by jwarrend
07/06/2004 - 13:34
by GeminiWeb
07/07/2004 - 18:40
[TiGD] Keep it simple
7
2943 by Zzzzz
07/05/2006 - 14:27
by Anonymous
07/22/2006 - 15:47
board games for children
7
802 by Anonymous
09/30/2005 - 06:55
by HRPuffenstuf
10/01/2005 - 14:05
Philips Entertaible - A new form of board game?
6
1275 by MPT
02/03/2006 - 08:41
by phpbbadmin
02/08/2006 - 09:28
[TiGD] Delta influencing choices with varying # of players
6
758 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
Rating board games
6
1006 by markmist
08/26/2005 - 13:13
by Scurra
08/27/2005 - 05:19
Giving newcomers a chance.
6
774 by Anonymous
05/26/2005 - 17:59
by Qundar
08/04/2005 - 21:46
Separating the thematic wheat from the chaff
6
839 by jwarrend
04/22/2005 - 06:04
by Anonymous
04/28/2005 - 05:44
Another proposed TiGD series: "Game mechanics"
6
835 by jwarrend
07/06/2004 - 14:32
by jwarrend
07/15/2004 - 10:01
Board Game Design Blogs
5
1314 by markmist
03/06/2006 - 14:59
by markmist
03/22/2006 - 13:57
Random vs Targetted hazards
5
822 by larienna
11/04/2005 - 20:16
by larienna
11/06/2005 - 14:55
[TiGD] "Fiddly-ness": Definition and design consid
5
960 by jwarrend
02/28/2005 - 08:20
by Zzzzz
03/08/2005 - 00:32
Another proposed TiGD series: "Deconstructing [GAME X]&
5
718 by zaiga
10/13/2004 - 11:25
by Zzzzz
10/14/2004 - 15:23
Variety in Games
4
1251 by larienna
03/07/2006 - 21:43
by Johan
03/09/2006 - 05:09
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by Dr. Radut