Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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[TiGD] Player Goals 4 -- Cash acquisition games |
4
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1547 |
by jwarrend 10/25/2004 - 10:39 |
by RookieDesign 11/18/2004 - 03:31 |
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"Stolen" ideas |
3
|
3512 |
by jwarrend 02/24/2006 - 10:13 |
by slam 02/24/2006 - 18:00 |
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Complexity and unbalance due to successive expansions |
3
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2952 |
by larienna 12/03/2005 - 00:09 |
by clearclaw 06/01/2006 - 13:13 |
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[TiGD] Theory Series #2: Game Theory (part 1) |
3
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1686 |
by Zzzzz 08/08/2005 - 08:04 |
by zaiga 08/09/2005 - 09:41 |
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Designer's Block |
2
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3194 |
by Anonymous 07/16/2006 - 12:47 |
by Hedge-o-Matic 07/16/2006 - 16:00 |
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Customizable Two-Player Games |
2
|
1487 |
by Anonymous 09/09/2004 - 10:52 |
by larienna 06/20/2005 - 07:22 |
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[TiGD] Moving ahead -- where shall we start? |
2
|
1410 |
by jwarrend 07/14/2004 - 12:01 |
by SVan 07/14/2004 - 13:41 |
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Functional Game Design |
1
|
1497 |
by Scurra 08/29/2005 - 07:38 |
by sedjtroll 08/29/2005 - 07:42 |
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ORIGINS or GenCon Indy, anyone? |
0
|
2676 |
by Willi_B 06/19/2006 - 08:36 |
n/a | |
Behavioral Game Design (Article by John Hopson) [requested] |
0
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3380 |
by stumps 01/29/2006 - 18:54 |
n/a | |
"one page" what's important when designing a game |
0
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1373 |
by Scurra 11/30/2005 - 13:30 |
n/a | |
[TiGD] Deconstructing "Lost Cities" |
0
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1669 |
by zaiga 03/17/2005 - 10:28 |
n/a |
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