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Topics in Game Design

A forum for discussion of the principles of good game design. We'll explore the elements that are common to good (and bad!) games. Discussions will typically try to synthesize commonalities between several games, but "case studies" may occasionally happen.
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Sticky: [TiGD] Topics in Game Design Schedule
2
11038 by jwarrend
07/28/2004 - 13:02
by jwarrend
08/31/2004 - 09:21
Sticky: New forum: Topics in Game Design
0
1007 by jwarrend
07/06/2004 - 13:30
n/a
[TiGD] Week 3: "Tile laying games"
[Page 1, 2]
36
1950 by jwarrend
08/02/2004 - 11:52
by Scurra
08/06/2004 - 06:09
[TiGD] Theory Series #2: Game Theory (part 1)
3
909 by Zzzzz
08/08/2005 - 08:04
by zaiga
08/09/2005 - 09:41
[TiGD] Theory Series #1: Decision Theory and Games
23
1207 by Zzzzz
08/03/2005 - 11:28
by Lor
08/21/2005 - 17:06
[TiGD] Theme Design
24
1628 by Zzzzz
10/07/2004 - 12:41
by disclamer
06/30/2006 - 00:23
[TiGD] State Tracking
18
1511 by Zzzzz
06/29/2006 - 16:32
by w0rf
07/07/2006 - 00:17
[TiGD] Sources of tension
21
1170 by jwarrend
10/30/2005 - 22:16
by Horoku
12/08/2005 - 15:00
[TIGD] Seat order effect (Common Problem #3)
30
1102 by Anonymous
08/30/2004 - 12:38
by Sebastian
09/04/2005 - 14:01
[TiGD] Runaway leader/leader bashing!
[Page 1, 2]
42
3423 by Zzzzz
09/06/2004 - 15:18
by Velociryx
06/21/2006 - 14:01
[TiGD] Player interaction
14
1022 by jwarrend
04/02/2005 - 14:11
by Scurra
06/08/2005 - 06:41
[TiGD] Player Goals 4 -- Cash acquisition games
4
815 by jwarrend
10/25/2004 - 10:39
by RookieDesign
11/18/2004 - 03:31
[TiGD] Player goals 3 -- Victory Point acquisition games
8
837 by jwarrend
09/27/2004 - 11:26
by zaiga
12/23/2004 - 13:47
[TiGD] Player goals 2: Race games
13
805 by jwarrend
09/20/2004 - 07:27
by Scurra
09/22/2004 - 16:41
[TiGD] Player goals 1: Motivating players' goals
8
750 by jwarrend
09/14/2004 - 12:06
by Anonymous
09/15/2004 - 16:03
[TiGD] New series: "player goals"
11
880 by jwarrend
08/31/2004 - 09:24
by Anonymous
09/07/2004 - 10:16
[TiGD] Moving ahead -- where shall we start?
2
686 by jwarrend
07/14/2004 - 12:01
by SVan
07/14/2004 - 13:41
[TIGD] Kingmaking (Common Problem #2)
[Page 1, 2]
42
3902 by zaiga
08/23/2004 - 07:56
by Johan
06/01/2006 - 06:33
[TiGD] Keep it simple
7
2946 by Zzzzz
07/05/2006 - 14:27
by Anonymous
07/22/2006 - 15:47
[TiGD] Determining project goals
22
1001 by jwarrend
10/18/2004 - 10:27
by Brykovian
12/02/2004 - 16:29
[TiGD] Delta influencing choices with varying # of players
6
759 by zaiga
11/09/2005 - 09:26
by FateTriarrii
11/19/2005 - 23:42
[TiGD] Deconstructing Ticket to Ride
[Page 1, 2]
43
3045 by zaiga
01/07/2005 - 10:43
by Scurra
02/23/2005 - 20:50
[TiGD] Deconstructing "Lost Cities"
0
850 by zaiga
03/17/2005 - 10:28
n/a
[TiGD] Chit-Pull System
8
2295 by Zzzzz
07/10/2006 - 13:58
by Willi_B
07/14/2006 - 12:02
[TIGD] Analysis Paralysis (Common Problem #1)
19
1586 by Anonymous
08/16/2004 - 18:03
by clearclaw
06/01/2006 - 03:54
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by Dr. Radut