Topics in Game Design
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Topic | Replies | Views | Created | Last reply | |
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Sticky: [TiGD] Topics in Game Design Schedule |
2
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20994 |
by jwarrend 07/28/2004 - 13:02 |
by jwarrend 08/31/2004 - 09:21 |
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Sticky: New forum: Topics in Game Design |
0
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2656 |
by jwarrend 07/06/2004 - 13:30 |
n/a | |
[TiGD] Week 3: "Tile laying games" |
36
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4605 |
by jwarrend 08/02/2004 - 11:52 |
by Scurra 08/06/2004 - 06:09 |
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[TiGD] Theory Series #2: Game Theory (part 1) |
3
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1679 |
by Zzzzz 08/08/2005 - 08:04 |
by zaiga 08/09/2005 - 09:41 |
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[TiGD] Theory Series #1: Decision Theory and Games |
23
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2239 |
by Zzzzz 08/03/2005 - 11:28 |
by Lor 08/21/2005 - 17:06 |
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[TiGD] Theme Design |
24
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4006 |
by Zzzzz 10/07/2004 - 12:41 |
by disclamer 06/30/2006 - 00:23 |
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[TiGD] State Tracking |
18
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3968 |
by Zzzzz 06/29/2006 - 16:32 |
by w0rf 07/07/2006 - 00:17 |
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[TiGD] Sources of tension |
21
|
3011 |
by jwarrend 10/30/2005 - 22:16 |
by Horoku 12/08/2005 - 15:00 |
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[TIGD] Seat order effect (Common Problem #3) |
30
|
2088 |
by Anonymous 08/30/2004 - 12:38 |
by Sebastian 09/04/2005 - 14:01 |
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[TiGD] Runaway leader/leader bashing! |
42
|
7779 |
by Zzzzz 09/06/2004 - 15:18 |
by Velociryx 06/21/2006 - 14:01 |
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[TiGD] Player interaction |
14
|
1906 |
by jwarrend 04/02/2005 - 14:11 |
by Scurra 06/08/2005 - 06:41 |
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[TiGD] Player Goals 4 -- Cash acquisition games |
4
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1541 |
by jwarrend 10/25/2004 - 10:39 |
by RookieDesign 11/18/2004 - 03:31 |
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[TiGD] Player goals 3 -- Victory Point acquisition games |
8
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1621 |
by jwarrend 09/27/2004 - 11:26 |
by zaiga 12/23/2004 - 13:47 |
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[TiGD] Player goals 2: Race games |
13
|
1620 |
by jwarrend 09/20/2004 - 07:27 |
by Scurra 09/22/2004 - 16:41 |
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[TiGD] Player goals 1: Motivating players' goals |
8
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1551 |
by jwarrend 09/14/2004 - 12:06 |
by Anonymous 09/15/2004 - 16:03 |
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[TiGD] New series: "player goals" |
11
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1701 |
by jwarrend 08/31/2004 - 09:24 |
by Anonymous 09/07/2004 - 10:16 |
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[TiGD] Moving ahead -- where shall we start? |
2
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1406 |
by jwarrend 07/14/2004 - 12:01 |
by SVan 07/14/2004 - 13:41 |
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[TIGD] Kingmaking (Common Problem #2) |
42
|
8606 |
by zaiga 08/23/2004 - 07:56 |
by Johan 06/01/2006 - 06:33 |
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[TiGD] Keep it simple |
7
|
7121 |
by Zzzzz 07/05/2006 - 14:27 |
by Anonymous 07/22/2006 - 15:47 |
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[TiGD] Determining project goals |
22
|
1860 |
by jwarrend 10/18/2004 - 10:27 |
by Brykovian 12/02/2004 - 16:29 |
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[TiGD] Delta influencing choices with varying # of players |
6
|
1482 |
by zaiga 11/09/2005 - 09:26 |
by FateTriarrii 11/19/2005 - 23:42 |
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[TiGD] Deconstructing Ticket to Ride |
43
|
6636 |
by zaiga 01/07/2005 - 10:43 |
by Scurra 02/23/2005 - 20:50 |
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[TiGD] Deconstructing "Lost Cities" |
0
|
1660 |
by zaiga 03/17/2005 - 10:28 |
n/a | |
[TiGD] Chit-Pull System |
8
|
5429 |
by Zzzzz 07/10/2006 - 13:58 |
by Willi_B 07/14/2006 - 12:02 |
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[TIGD] Analysis Paralysis (Common Problem #1) |
19
|
3671 |
by Anonymous 08/16/2004 - 18:03 |
by clearclaw 06/01/2006 - 03:54 |
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