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Design Theory

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What got you interested in designing board games?
21
3828 by Cool Among Camels
06/24/2016 - 03:40
by Tedthebug
07/14/2016 - 00:08
Group Dice Rolling Probability - Multiple Choice
10
3346 by Rimmsolin
07/09/2016 - 01:08
by Rimmsolin
07/12/2016 - 00:45
Stickered Stand-ups or monochrome pawns?
8
2334 by mcobb83
07/09/2016 - 21:23
by ruy343
07/11/2016 - 18:07
Semi-Real Time
14
4094 by Experimental Designs
03/03/2016 - 00:20
by Experimental Designs
07/09/2016 - 23:19
Wargame points formula. Determining weights.
16
4085 by mongoosedog
06/27/2016 - 08:17
by mongoosedog
06/29/2016 - 09:09
Designing from details instead of abstract mechanics
5
2612 by larienna
06/23/2016 - 21:00
by larienna
06/26/2016 - 11:48
reputation / popularity tracks in board games?
3
2835 by Willem Verheij
06/25/2016 - 04:18
by The Professor
06/25/2016 - 22:22
Trying to stick to a simple combat system with some strategy.
7
2787 by Willem Verheij
06/22/2016 - 14:51
by Willem Verheij
06/23/2016 - 08:39
Why do you replay your favourite games so often?
16
3705 by Dravvin
05/14/2016 - 09:46
by questccg
06/22/2016 - 23:39
Theme's (a search for new ones)
4
2159 by X3M
06/20/2016 - 09:51
by X3M
06/20/2016 - 14:32
Creating the cast of playable characters, trying to keep the balance.
14
2801 by Willem Verheij
06/17/2016 - 10:31
by Willem Verheij
06/18/2016 - 17:16
I decided to design in a completely different way.
3
2252 by mongoosedog
06/13/2016 - 20:03
by mongoosedog
06/14/2016 - 10:19
Heroes and their resources, but what next?
7
2422 by Willem Verheij
06/09/2016 - 17:56
by Willem Verheij
06/10/2016 - 15:14
Defining broad categories of mechanics according to player actions
12
3775 by larienna
09/14/2015 - 09:49
by X3M
06/03/2016 - 14:41
Squared grids, diagonal movements
12
8123 by X3M
06/01/2016 - 15:28
by X3M
06/03/2016 - 11:25
Iconography vs Quick Reference vs Text
2
2951 by Dravvin
05/22/2016 - 07:35
by Dravvin
05/22/2016 - 15:27
Struggling with making story a central element
8
2754 by ArmouredRat
04/28/2016 - 15:48
by polyobsessive
05/22/2016 - 14:09
How to encourage players to play their turns
4
2206 by ErnstFourie
05/22/2016 - 05:39
by Zag24
05/22/2016 - 13:18
Confirmation bias and complexity blindness
10
3798 by jonny muir
03/02/2016 - 16:33
by jonny muir
05/15/2016 - 13:15
The Kobold Guide to Board Game Design
6
3448 by notwilw
03/10/2016 - 14:19
by jasongreeno
05/07/2016 - 13:20
Monstrous Advice Needed
13
2825 by questccg
04/27/2016 - 23:20
by questccg
05/02/2016 - 23:18
8 Kinds of Fun
0
2500 by whiletruefork
04/30/2016 - 01:47
n/a
How much is TOO much?
8
2982 by ErnstFourie
04/24/2016 - 13:35
by radioactivemouse
04/27/2016 - 03:37
Working with iterations and managing them
6
2534 by Darkehorse
04/23/2016 - 19:14
by Tedthebug
04/24/2016 - 02:20
Is 4-7 with unique characters better than 2-7 generic?
6
2406 by mongoosedog
04/22/2016 - 11:49
by Zag24
04/23/2016 - 21:40
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by Dr. Radut