Design Theory
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| What got you interested in designing board games? |
21
|
3828 |
by Cool Among Camels 06/24/2016 - 03:40 |
by Tedthebug 07/14/2016 - 00:08 |
|
| Group Dice Rolling Probability - Multiple Choice |
10
|
3346 |
by Rimmsolin 07/09/2016 - 01:08 |
by Rimmsolin 07/12/2016 - 00:45 |
|
| Stickered Stand-ups or monochrome pawns? |
8
|
2334 |
by mcobb83 07/09/2016 - 21:23 |
by ruy343 07/11/2016 - 18:07 |
|
| Semi-Real Time |
14
|
4094 |
by Experimental Designs 03/03/2016 - 00:20 |
by Experimental Designs 07/09/2016 - 23:19 |
|
| Wargame points formula. Determining weights. |
16
|
4085 |
by mongoosedog 06/27/2016 - 08:17 |
by mongoosedog 06/29/2016 - 09:09 |
|
| Designing from details instead of abstract mechanics |
5
|
2612 |
by larienna 06/23/2016 - 21:00 |
by larienna 06/26/2016 - 11:48 |
|
| reputation / popularity tracks in board games? |
3
|
2835 |
by Willem Verheij 06/25/2016 - 04:18 |
by The Professor 06/25/2016 - 22:22 |
|
| Trying to stick to a simple combat system with some strategy. |
7
|
2787 |
by Willem Verheij 06/22/2016 - 14:51 |
by Willem Verheij 06/23/2016 - 08:39 |
|
| Why do you replay your favourite games so often? |
16
|
3705 |
by Dravvin 05/14/2016 - 09:46 |
by questccg 06/22/2016 - 23:39 |
|
| Theme's (a search for new ones) |
4
|
2159 |
by X3M 06/20/2016 - 09:51 |
by X3M 06/20/2016 - 14:32 |
|
| Creating the cast of playable characters, trying to keep the balance. |
14
|
2801 |
by Willem Verheij 06/17/2016 - 10:31 |
by Willem Verheij 06/18/2016 - 17:16 |
|
| I decided to design in a completely different way. |
3
|
2252 |
by mongoosedog 06/13/2016 - 20:03 |
by mongoosedog 06/14/2016 - 10:19 |
|
| Heroes and their resources, but what next? |
7
|
2422 |
by Willem Verheij 06/09/2016 - 17:56 |
by Willem Verheij 06/10/2016 - 15:14 |
|
| Defining broad categories of mechanics according to player actions |
12
|
3775 |
by larienna 09/14/2015 - 09:49 |
by X3M 06/03/2016 - 14:41 |
|
| Squared grids, diagonal movements |
12
|
8123 |
by X3M 06/01/2016 - 15:28 |
by X3M 06/03/2016 - 11:25 |
|
| Iconography vs Quick Reference vs Text |
2
|
2951 |
by Dravvin 05/22/2016 - 07:35 |
by Dravvin 05/22/2016 - 15:27 |
|
| Struggling with making story a central element |
8
|
2754 |
by ArmouredRat 04/28/2016 - 15:48 |
by polyobsessive 05/22/2016 - 14:09 |
|
| How to encourage players to play their turns |
4
|
2206 |
by ErnstFourie 05/22/2016 - 05:39 |
by Zag24 05/22/2016 - 13:18 |
|
| Confirmation bias and complexity blindness |
10
|
3798 |
by jonny muir 03/02/2016 - 16:33 |
by jonny muir 05/15/2016 - 13:15 |
|
| The Kobold Guide to Board Game Design |
6
|
3448 |
by notwilw 03/10/2016 - 14:19 |
by jasongreeno 05/07/2016 - 13:20 |
|
| Monstrous Advice Needed |
13
|
2825 |
by questccg 04/27/2016 - 23:20 |
by questccg 05/02/2016 - 23:18 |
|
| 8 Kinds of Fun |
0
|
2500 |
by whiletruefork 04/30/2016 - 01:47 |
n/a | |
| How much is TOO much? |
8
|
2982 |
by ErnstFourie 04/24/2016 - 13:35 |
by radioactivemouse 04/27/2016 - 03:37 |
|
| Working with iterations and managing them |
6
|
2534 |
by Darkehorse 04/23/2016 - 19:14 |
by Tedthebug 04/24/2016 - 02:20 |
|
| Is 4-7 with unique characters better than 2-7 generic? |
6
|
2406 |
by mongoosedog 04/22/2016 - 11:49 |
by Zag24 04/23/2016 - 21:40 |

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