Design Theory
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Eurogame Design |
2
|
3206 |
by ErnstFourie 07/28/2016 - 07:33 |
by ErnstFourie 07/28/2016 - 15:27 |
|
| Beginning |
5
|
2150 |
by Mrtwills 07/26/2016 - 10:19 |
by Zag24 07/27/2016 - 17:17 |
|
| Which Card Layout Do You Prefer? |
11
|
2884 |
by danielbishop56 07/21/2016 - 16:06 |
by danielbishop56 07/25/2016 - 15:14 |
|
| Card Workshop: User Feedback |
5
|
2513 |
by Tbone 07/17/2016 - 20:43 |
by JohnPace 07/25/2016 - 10:04 |
|
| Quest AC v2: Badlands - What to match with? |
3
|
2190 |
by questccg 07/24/2016 - 00:19 |
by questccg 07/24/2016 - 12:55 |
|
| Different factions in a wargame - should they have the same stats or be different? |
14
|
4565 |
by KiltedNinja 07/06/2016 - 08:27 |
by KiltedNinja 07/19/2016 - 08:59 |
|
| Statistic card design problems |
0
|
2274 |
by X3M 07/15/2016 - 09:39 |
n/a | |
| What got you interested in designing board games? |
21
|
3909 |
by Cool Among Camels 06/24/2016 - 03:40 |
by Tedthebug 07/14/2016 - 00:08 |
|
| Group Dice Rolling Probability - Multiple Choice |
10
|
3521 |
by Rimmsolin 07/09/2016 - 01:08 |
by Rimmsolin 07/12/2016 - 00:45 |
|
| Stickered Stand-ups or monochrome pawns? |
8
|
2408 |
by mcobb83 07/09/2016 - 21:23 |
by ruy343 07/11/2016 - 18:07 |
|
| Semi-Real Time |
14
|
4240 |
by Experimental Designs 03/03/2016 - 00:20 |
by Experimental Designs 07/09/2016 - 23:19 |
|
| Wargame points formula. Determining weights. |
16
|
4258 |
by mongoosedog 06/27/2016 - 08:17 |
by mongoosedog 06/29/2016 - 09:09 |
|
| Designing from details instead of abstract mechanics |
5
|
2703 |
by larienna 06/23/2016 - 21:00 |
by larienna 06/26/2016 - 11:48 |
|
| reputation / popularity tracks in board games? |
3
|
2955 |
by Willem Verheij 06/25/2016 - 04:18 |
by The Professor 06/25/2016 - 22:22 |
|
| Trying to stick to a simple combat system with some strategy. |
7
|
2848 |
by Willem Verheij 06/22/2016 - 14:51 |
by Willem Verheij 06/23/2016 - 08:39 |
|
| Why do you replay your favourite games so often? |
16
|
3817 |
by Dravvin 05/14/2016 - 09:46 |
by questccg 06/22/2016 - 23:39 |
|
| Theme's (a search for new ones) |
4
|
2224 |
by X3M 06/20/2016 - 09:51 |
by X3M 06/20/2016 - 14:32 |
|
| Creating the cast of playable characters, trying to keep the balance. |
14
|
2928 |
by Willem Verheij 06/17/2016 - 10:31 |
by Willem Verheij 06/18/2016 - 17:16 |
|
| I decided to design in a completely different way. |
3
|
2308 |
by mongoosedog 06/13/2016 - 20:03 |
by mongoosedog 06/14/2016 - 10:19 |
|
| Heroes and their resources, but what next? |
7
|
2519 |
by Willem Verheij 06/09/2016 - 17:56 |
by Willem Verheij 06/10/2016 - 15:14 |
|
| Defining broad categories of mechanics according to player actions |
12
|
3916 |
by larienna 09/14/2015 - 09:49 |
by X3M 06/03/2016 - 14:41 |
|
| Squared grids, diagonal movements |
12
|
8570 |
by X3M 06/01/2016 - 15:28 |
by X3M 06/03/2016 - 11:25 |
|
| Iconography vs Quick Reference vs Text |
2
|
3071 |
by Dravvin 05/22/2016 - 07:35 |
by Dravvin 05/22/2016 - 15:27 |
|
| Struggling with making story a central element |
8
|
2830 |
by ArmouredRat 04/28/2016 - 15:48 |
by polyobsessive 05/22/2016 - 14:09 |
|
| How to encourage players to play their turns |
4
|
2295 |
by ErnstFourie 05/22/2016 - 05:39 |
by Zag24 05/22/2016 - 13:18 |

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