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Design Theory

TopicRepliesViewsCreatedLast replysort icon
Morality, transference, and game design theory
0
1578 by marcustenser
08/03/2010 - 16:33
n/a
Minerals, Oil and WHAT?
6
1566 by dabuel
08/01/2010 - 08:09
by hulken
08/02/2010 - 08:18
Common Enemy balance
6
1998 by dabuel
07/14/2010 - 02:23
by dnddmdb
08/01/2010 - 18:28
Rough sketch for logo of new game--feedback appreciated
10
1832 by RacNRoll Gaming
07/12/2010 - 22:30
by irdesigns510
07/30/2010 - 11:07
Game design is like dream design!
3
1872 by larienna
07/25/2010 - 19:46
by fecundity
07/27/2010 - 16:23
Depth vs. Learnability
13
1931 by Desprez
06/16/2010 - 23:03
by TheStumps
07/20/2010 - 05:02
Design Loophole - I wrote an article about it
1
1407 by larienna
07/11/2010 - 11:52
by RacNRoll Gaming
07/11/2010 - 18:54
How games with little strategy can be fun
1
1583 by larienna
07/09/2010 - 20:00
by Taavet
07/09/2010 - 20:27
New game fascination
11
1982 by larienna
06/25/2010 - 16:18
by larienna
07/01/2010 - 09:27
Design Process Loophole
14
2294 by larienna
06/18/2010 - 19:46
by bielie
06/23/2010 - 11:30
Compare these templates - what works best?
7
2307 by eyerouge
03/30/2010 - 21:22
by Relexx
06/23/2010 - 03:02
Too much content?
3
2040 by limitless
06/21/2010 - 19:19
by Relexx
06/22/2010 - 02:02
Any suggestions?
3
1838 by limitless
06/12/2010 - 20:14
by Reefknot
06/13/2010 - 04:00
Granular scoring
25
2486 by jwarrend
05/14/2010 - 10:28
by Taavet
06/10/2010 - 18:16
Are there really any new mechanics?
22
3726 by monkey man
02/12/2010 - 11:20
by Marx
06/04/2010 - 18:20
Design Community vs Seclusion
10
2095 by Yort
11/24/2009 - 20:03
by OPM
06/03/2010 - 05:23
Reinforce first, then combat or the other way around?
7
2232 by dabuel
05/25/2010 - 14:16
by red hare
06/02/2010 - 21:59
Flip Vs Shuffle -- Limiting randomness in a way that benifts players
1
1731 by innuendo
05/25/2010 - 11:22
by Pastor_Mora
05/25/2010 - 22:18
Keeping someone working on their game
6
1760 by Sucao
05/12/2010 - 13:03
by Sucao
05/14/2010 - 13:01
Anyone want to form a group to work on a game?
9
1656 by Mathew L Hamm
05/07/2010 - 19:55
by Mathew L Hamm
05/10/2010 - 18:10
Runaway vs. Equalizer
11
2418 by Desprez
05/02/2010 - 12:24
by SiddGames
05/07/2010 - 16:47
Balancing German style mechanics with beer and pretzels play experience?
3
1848 by bkkgd
05/01/2010 - 22:17
by truekid games
05/06/2010 - 04:27
Rulers in Table top games.
8
2333 by Rising Moon Pro...
12/02/2009 - 15:11
by unicornucopia
04/28/2010 - 03:40
Theming an action mechanic: helpful or clutter?
2
1739 by jwarrend
04/25/2010 - 07:44
by truekid games
04/25/2010 - 21:17
NESTORGAMES. 4th game design contest: The Banking System.
3
1617 by coco
01/11/2010 - 03:24
by coco
04/23/2010 - 18:40
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by Dr. Radut