Design Theory
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Random Co-Ordinate |
23
|
2954 |
by Kohlstech 04/30/2019 - 12:32 |
by Kohlstech 05/02/2019 - 08:11 |
|
| Going between different styles/projects of games |
0
|
2051 |
by X3M 04/30/2019 - 10:36 |
n/a | |
| Player Participation Card Game Design QUESTION |
11
|
2101 |
by Hasenfang 04/27/2019 - 14:06 |
by questccg 04/28/2019 - 21:18 |
|
| Every Damage Type Ever |
39
|
11089 |
by bottercot 04/10/2019 - 14:04 |
by Fri 04/17/2019 - 17:56 |
|
| Handling multiple changing numeric values on a board |
6
|
2497 |
by parah7 04/01/2019 - 05:03 |
by parah7 04/08/2019 - 03:54 |
|
| RPS in a card game |
29
|
6760 |
by X3M 06/13/2015 - 06:36 |
by X3M 03/30/2019 - 18:21 |
|
| First player to begin |
15
|
2302 |
by X3M 03/26/2019 - 05:50 |
by X3M 03/28/2019 - 15:41 |
|
| Same game, different theme. |
6
|
2573 |
by Candika 03/13/2019 - 17:28 |
by bottercot 03/20/2019 - 14:31 |
|
| How can you have an expansion phase in board game design considering it's already constrained in time and space? |
6
|
3818 |
by larienna 03/12/2019 - 12:54 |
by tikey 03/17/2019 - 20:50 |
|
| Different options for health, RPG |
9
|
2515 |
by X3M 02/21/2019 - 18:11 |
by X3M 03/04/2019 - 06:27 |
|
| Maybe the key to a good 4X game was to make it a negotiation game? |
3
|
2406 |
by larienna 02/18/2019 - 11:11 |
by ThinkBuildPlay 03/01/2019 - 23:56 |
|
| How much do you trust players? |
12
|
2683 |
by Juzek 02/16/2019 - 16:01 |
by lewpuls 02/26/2019 - 19:59 |
|
| Thoughts on these new set of weapons types? |
9
|
2756 |
by X3M 01/28/2019 - 17:45 |
by X3M 02/13/2019 - 04:46 |
|
| The Game Language of T |
1
|
2354 |
by cybulskina 02/09/2019 - 21:19 |
by wob 02/11/2019 - 11:53 |
|
| Additive design instead of subtractive design |
9
|
4584 |
by larienna 02/02/2019 - 11:52 |
by cybulskina 02/09/2019 - 18:34 |
|
| Making solitaire games non-puzzle-ish by removing failure |
16
|
2461 |
by larienna 02/04/2019 - 11:58 |
by larienna 02/08/2019 - 00:06 |
|
| In-Game Operators and math (ugh!) |
23
|
2793 |
by questccg 01/23/2019 - 00:19 |
by questccg 01/29/2019 - 00:16 |
|
| Initial design process |
7
|
2083 |
by phonyamerican 01/26/2019 - 00:24 |
by Tim Edwards 01/27/2019 - 05:37 |
|
| Desiging your game board |
10
|
2207 |
by parah7 01/23/2019 - 20:19 |
by parah7 01/26/2019 - 01:06 |
|
| Shooting through/over obstruction |
7
|
1885 |
by X3M 01/24/2019 - 06:14 |
by john smith 01/25/2019 - 03:37 |
|
| Balancing a game enjoyable game for both adults and children |
10
|
2698 |
by slivnica 01/09/2019 - 08:14 |
by wob 01/13/2019 - 09:18 |
|
| ON the creation of node maps |
6
|
5145 |
by ruy343 01/08/2019 - 18:59 |
by ruy343 01/09/2019 - 02:04 |
|
| Evolving Miniatures game? |
3
|
1958 |
by xbustercannon 01/07/2019 - 16:04 |
by polyobsessive 01/08/2019 - 10:05 |
|
| Suggested number of players when you start designing a game? |
2
|
2014 |
by Franky Stein 01/08/2019 - 05:34 |
by wob 01/08/2019 - 08:17 |
|
| Why in War Games/RTS, certain units are "use(-)less" |
48
|
6983 |
by X3M 11/17/2018 - 20:16 |
by larienna 12/23/2018 - 11:45 |

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