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Design Theory

This forum is for discussing various ideas about game design; rules, themes, etc.
TopicRepliesViewsCreatedsort iconLast reply
BF Skinner
1
1067 by Black_Cockatoo
03/26/2016 - 21:51
by questccg
03/26/2016 - 22:04
New Genre - Escape the Room?
17
2203 by Corsaire
04/04/2016 - 17:32
by sylla
07/01/2018 - 06:10
Limits on Print and Play Pages
7
1374 by McTeddy
04/17/2016 - 14:53
by McTeddy
04/18/2016 - 00:43
Roll20.net
2
1054 by questccg
04/17/2016 - 22:38
by X3M
04/18/2016 - 12:42
Is 4-7 with unique characters better than 2-7 generic?
6
1252 by mongoosedog
04/22/2016 - 11:49
by Zag24
04/23/2016 - 21:40
Working with iterations and managing them
6
1144 by Darkehorse
04/23/2016 - 19:14
by Tedthebug
04/24/2016 - 02:20
How much is TOO much?
8
1720 by ErnstFourie
04/24/2016 - 13:35
by radioactivemouse
04/27/2016 - 03:37
Monstrous Advice Needed
13
1531 by questccg
04/27/2016 - 23:20
by questccg
05/02/2016 - 23:18
Struggling with making story a central element
8
1540 by ArmouredRat
04/28/2016 - 15:48
by polyobsessive
05/22/2016 - 14:09
8 Kinds of Fun
0
1015 by whiletruefork
04/30/2016 - 01:47
n/a
Why do you replay your favourite games so often?
16
2081 by Dravvin
05/14/2016 - 09:46
by questccg
06/22/2016 - 23:39
How to encourage players to play their turns
4
1109 by ErnstFourie
05/22/2016 - 05:39
by Zag24
05/22/2016 - 13:18
Iconography vs Quick Reference vs Text
2
1226 by Dravvin
05/22/2016 - 07:35
by Dravvin
05/22/2016 - 15:27
Squared grids, diagonal movements
12
2613 by X3M
06/01/2016 - 15:28
by X3M
06/03/2016 - 11:25
Heroes and their resources, but what next?
7
1285 by Willem Verheij
06/09/2016 - 17:56
by Willem Verheij
06/10/2016 - 15:14
I decided to design in a completely different way.
3
1263 by mongoosedog
06/13/2016 - 20:03
by mongoosedog
06/14/2016 - 10:19
Creating the cast of playable characters, trying to keep the balance.
14
1320 by Willem Verheij
06/17/2016 - 10:31
by Willem Verheij
06/18/2016 - 17:16
Theme's (a search for new ones)
4
1068 by X3M
06/20/2016 - 09:51
by X3M
06/20/2016 - 14:32
Trying to stick to a simple combat system with some strategy.
7
1398 by Willem Verheij
06/22/2016 - 14:51
by Willem Verheij
06/23/2016 - 08:39
Designing from details instead of abstract mechanics
5
1201 by larienna
06/23/2016 - 21:00
by larienna
06/26/2016 - 11:48
What got you interested in designing board games?
21
2256 by Cool Among Camels
06/24/2016 - 03:40
by Tedthebug
07/14/2016 - 00:08
reputation / popularity tracks in board games?
3
1132 by Willem Verheij
06/25/2016 - 04:18
by The Professor
06/25/2016 - 22:22
Wargame points formula. Determining weights.
16
1480 by mongoosedog
06/27/2016 - 08:17
by mongoosedog
06/29/2016 - 09:09
Would you play a card game that offered players "Lego-like" control over gameplay?
2
1225 by d.walkabout
06/29/2016 - 15:50
by let-off studios
09/02/2016 - 12:21
Different factions in a wargame - should they have the same stats or be different?
14
2005 by KiltedNinja
07/06/2016 - 08:27
by KiltedNinja
07/19/2016 - 08:59
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by Dr. Radut