Design Theory
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Topic | Replies | Views | Created | Last reply | |
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When to Let it Go? |
2
|
2216 |
by Noimage 05/03/2015 - 13:28 |
by Noimage 05/03/2015 - 17:46 |
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Hidden Information and Honesty |
6
|
2558 |
by debiant 05/08/2015 - 21:49 |
by debiant 05/09/2015 - 21:27 |
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Character design |
11
|
2689 |
by MattPlays 05/09/2015 - 22:49 |
by MattPlays 05/12/2015 - 19:33 |
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Roleplaying game character piece -- prescribed/designated colors or let players choose each game |
8
|
2595 |
by rstraker 05/12/2015 - 14:52 |
by Soulfinger 05/13/2015 - 22:40 |
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Unique Plastic Figures? |
3
|
2585 |
by Some Random Dude 03/08/2015 - 22:09 |
by radioactivemouse 05/22/2015 - 16:00 |
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Time Travel |
2
|
2148 |
by ErnstFourie 05/30/2015 - 17:46 |
by Darwins_Dog 05/31/2015 - 08:21 |
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A dice variant of my Wargame |
0
|
2097 |
by X3M 06/02/2015 - 04:00 |
n/a | |
Introducing Children to Tabletop Games |
21
|
4508 |
by JDHultgren 03/04/2015 - 19:35 |
by Vuoripeikko 06/05/2015 - 08:17 |
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Monopoly - Supply vs Demand |
1
|
3079 |
by MarkJindra 06/02/2015 - 15:54 |
by AzemOcram 06/05/2015 - 15:59 |
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Best way to make a fun game about property development with Housing, Shops, and Factories |
2
|
3031 |
by AzemOcram 06/05/2015 - 18:28 |
by AzemOcram 06/07/2015 - 00:01 |
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Bluffing Battle Dice Game |
15
|
3519 |
by JewellGames 05/25/2015 - 22:14 |
by wombat929 06/07/2015 - 06:33 |
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The Number Three |
5
|
2193 |
by Tbone 05/29/2015 - 01:30 |
by JohnMichaelThomas 06/15/2015 - 04:31 |
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Prototypes - Visual Enjoyment vs Mechanical Enjoyment |
26
|
4580 |
by JDHultgren 03/04/2015 - 20:02 |
by wombat929 06/15/2015 - 17:01 |
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To busy a board? |
2
|
2004 |
by terrangray 06/21/2015 - 04:07 |
by debiant 06/21/2015 - 09:15 |
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Feedback for new Go-like boardgame/app |
7
|
2291 |
by locksleyu 06/25/2015 - 08:45 |
by Zag24 07/01/2015 - 17:26 |
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Is this a way to distribute cards in a game? |
4
|
2260 |
by X3M 07/03/2015 - 14:56 |
by X3M 07/06/2015 - 02:00 |
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Living Card Game (LCG) |
71
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17286 |
by questccg 04/02/2014 - 23:54 |
by questccg 07/07/2015 - 21:22 |
|
Help Name my 2nd Expansion |
16
|
2634 |
by questccg 07/04/2015 - 17:34 |
by nomad 07/08/2015 - 01:11 |
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Time consuming aspect of a game |
12
|
3453 |
by X3M 05/16/2015 - 05:08 |
by X3M 07/14/2015 - 13:20 |
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Game conceptually complete by all accounts, but missing an "it" factor. |
0
|
2374 |
by Apotheothena 07/27/2015 - 01:41 |
n/a | |
NEED help on two of my game elements |
10
|
3280 |
by Joska Paszli 06/20/2015 - 19:49 |
by wombat929 07/31/2015 - 11:02 |
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Pitching two themes for the same game to one publisher. |
2
|
2088 |
by Zubonzo 08/10/2015 - 23:19 |
by McTeddy 08/16/2015 - 23:05 |
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Mechanic to Show Strategic Exploration |
12
|
4369 |
by JDevery 06/11/2015 - 16:04 |
by muchomusica 08/23/2015 - 01:50 |
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Rules of communication in co-op |
5
|
2344 |
by Haemmerroid 08/25/2015 - 06:30 |
by Haemmerroid 08/27/2015 - 15:38 |
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Hyper Realism |
2
|
2181 |
by Tbone 08/30/2015 - 23:36 |
by Black Table Games 08/31/2015 - 18:21 |
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