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Design Theory

This forum is for discussing various ideas about game design; rules, themes, etc.
TopicRepliesViewsCreatedLast replysort icon
Beginning
5
826 by Mrtwills
07/26/2016 - 10:19
by Zag24
07/27/2016 - 17:17
Which Card Layout Do You Prefer?
11
1302 by danielbishop56
07/21/2016 - 16:06
by danielbishop56
07/25/2016 - 15:14
Card Workshop: User Feedback
5
1182 by Tbone
07/17/2016 - 20:43
by JohnPace
07/25/2016 - 10:04
Quest AC v2: Badlands - What to match with?
3
796 by questccg
07/24/2016 - 00:19
by questccg
07/24/2016 - 12:55
Different factions in a wargame - should they have the same stats or be different?
14
1983 by KiltedNinja
07/06/2016 - 08:27
by KiltedNinja
07/19/2016 - 08:59
Statistic card design problems
0
793 by X3M
07/15/2016 - 09:39
n/a
What got you interested in designing board games?
21
2237 by Cool Among Camels
06/24/2016 - 03:40
by Tedthebug
07/14/2016 - 00:08
Group Dice Rolling Probability - Multiple Choice
10
1420 by Rimmsolin
07/09/2016 - 01:08
by Rimmsolin
07/12/2016 - 00:45
Stickered Stand-ups or monochrome pawns?
8
1198 by mcobb83
07/09/2016 - 21:23
by ruy343
07/11/2016 - 18:07
Semi-Real Time
14
2353 by Experimental Designs
03/03/2016 - 00:20
by Experimental Designs
07/09/2016 - 23:19
Wargame points formula. Determining weights.
16
1459 by mongoosedog
06/27/2016 - 08:17
by mongoosedog
06/29/2016 - 09:09
Designing from details instead of abstract mechanics
5
1180 by larienna
06/23/2016 - 21:00
by larienna
06/26/2016 - 11:48
reputation / popularity tracks in board games?
3
1115 by Willem Verheij
06/25/2016 - 04:18
by The Professor
06/25/2016 - 22:22
Trying to stick to a simple combat system with some strategy.
7
1365 by Willem Verheij
06/22/2016 - 14:51
by Willem Verheij
06/23/2016 - 08:39
Why do you replay your favourite games so often?
16
2055 by Dravvin
05/14/2016 - 09:46
by questccg
06/22/2016 - 23:39
Theme's (a search for new ones)
4
1058 by X3M
06/20/2016 - 09:51
by X3M
06/20/2016 - 14:32
Creating the cast of playable characters, trying to keep the balance.
14
1296 by Willem Verheij
06/17/2016 - 10:31
by Willem Verheij
06/18/2016 - 17:16
I decided to design in a completely different way.
3
1241 by mongoosedog
06/13/2016 - 20:03
by mongoosedog
06/14/2016 - 10:19
Heroes and their resources, but what next?
7
1272 by Willem Verheij
06/09/2016 - 17:56
by Willem Verheij
06/10/2016 - 15:14
Defining broad categories of mechanics according to player actions
12
2207 by larienna
09/14/2015 - 09:49
by X3M
06/03/2016 - 14:41
Squared grids, diagonal movements
12
2538 by X3M
06/01/2016 - 15:28
by X3M
06/03/2016 - 11:25
Iconography vs Quick Reference vs Text
2
1197 by Dravvin
05/22/2016 - 07:35
by Dravvin
05/22/2016 - 15:27
Struggling with making story a central element
8
1532 by ArmouredRat
04/28/2016 - 15:48
by polyobsessive
05/22/2016 - 14:09
How to encourage players to play their turns
4
1101 by ErnstFourie
05/22/2016 - 05:39
by Zag24
05/22/2016 - 13:18
Confirmation bias and complexity blindness
10
1995 by jonny muir
03/02/2016 - 16:33
by jonny muir
05/15/2016 - 13:15
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by Dr. Radut