Mechanics
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Topic | Replies | Views | Created | Last reply | |
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How to randomize? |
22
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3553 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
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Area Control Resource Mechanic: Blade & Barrel |
3
|
2273 |
by spaff 07/20/2017 - 14:03 |
by Daggaz 03/11/2018 - 14:49 |
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Player allocating skill into subcategories with some choice of how they use the skills |
3
|
1579 |
by cloa513 07/19/2017 - 05:53 |
by let-off studios 07/19/2017 - 08:18 |
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Event Cards (V2.0?) |
23
|
3953 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
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Territory expansion and crunching |
13
|
2533 |
by larienna 07/10/2017 - 11:02 |
by DarkDream 07/17/2017 - 15:29 |
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How do we feel about allowing players to vary the game length |
12
|
2165 |
by mongoosedog 07/08/2017 - 14:00 |
by questccg 07/12/2017 - 18:59 |
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Landlord income/late fee financial mechanics |
12
|
2368 |
by Trepid 07/02/2017 - 15:30 |
by kos 07/17/2017 - 09:16 |
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Card game with "Workers" for resources, Is this plausible? More details in body. |
3
|
1657 |
by Corrosive Games 07/01/2017 - 16:01 |
by kevnburg 07/01/2017 - 17:53 |
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Do's and Dont's of combat mechanics in card games? |
4
|
3159 |
by jedite1000 06/30/2017 - 02:02 |
by jedite1000 07/01/2017 - 23:31 |
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The first turn advantage in my TCG/tactical combat game |
3
|
1893 |
by Zweiterversuch 06/26/2017 - 23:52 |
by polyobsessive 06/27/2017 - 11:33 |
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Character Sheet Stat Balancing |
13
|
3917 |
by ssm 06/19/2017 - 13:43 |
by X3M 06/21/2017 - 01:54 |
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procedural board generation |
12
|
3414 |
by krone9 06/14/2017 - 02:44 |
by krone9 06/16/2017 - 19:47 |
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Issues in conquest game with limited nb of armies/fleets. |
7
|
2429 |
by larienna 06/07/2017 - 11:54 |
by X3M 06/10/2017 - 07:51 |
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Character selection in hidden-role game |
3
|
2022 |
by jambojazz34 06/01/2017 - 07:55 |
by let-off studios 06/02/2017 - 08:49 |
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Dice Placement - Collecting New Dice |
6
|
1973 |
by jspence 05/29/2017 - 18:14 |
by JohnBrieger 05/30/2017 - 13:59 |
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Worker Placement in an Area Control World |
3
|
2133 |
by spaff 05/24/2017 - 12:51 |
by FrankM 05/28/2017 - 14:57 |
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Still in search for a proper vision mechanic (When a new player joins) |
7
|
1921 |
by X3M 05/16/2017 - 17:25 |
by Adam Leamey 05/17/2017 - 13:51 |
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Something something per turn |
4
|
1716 |
by jedite1000 05/16/2017 - 02:07 |
by pelle 05/16/2017 - 09:43 |
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Chess like games: Alternative victory condition to check mate |
14
|
4299 |
by larienna 05/14/2017 - 16:32 |
by larienna 05/17/2017 - 16:37 |
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How do i shorten this cards effect? |
11
|
2260 |
by jedite1000 05/11/2017 - 10:09 |
by Corrosive Games 07/01/2017 - 17:26 |
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Overlooked Mechanic or Avoided For a Reason? |
6
|
2180 |
by Spiralbound 05/09/2017 - 20:52 |
by Spiralbound 05/10/2017 - 08:45 |
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Probability Math Question |
6
|
2318 |
by Desprez 05/08/2017 - 22:37 |
by Desprez 05/11/2017 - 06:56 |
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GBC - Shield exploit and behaviour |
2
|
1773 |
by tikey 05/08/2017 - 21:46 |
by tikey 05/08/2017 - 22:26 |
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Need new effects for faction cards |
9
|
2066 |
by jedite1000 05/07/2017 - 09:13 |
by jedite1000 05/09/2017 - 05:43 |
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Need help proof reading cards abilities |
8
|
1920 |
by jedite1000 05/04/2017 - 08:03 |
by kilmor81 05/08/2017 - 11:41 |
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