Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Big Bad Effects and Possible End Game Scoring Effects |
10
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1125 |
by MarkD1733 03/07/2023 - 23:47 |
by questccg 03/26/2023 - 18:18 |
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Health tracking; maximum damage per projectile |
10
|
1551 |
by X3M 05/18/2022 - 14:08 |
by X3M 05/27/2022 - 14:10 |
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Learning City Game |
10
|
1540 |
by Captain Clegg 03/22/2022 - 05:36 |
by Captain Clegg 03/28/2022 - 03:08 |
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Help with Combat Mechanics (Symbol based) |
10
|
3284 |
by Westmaas 03/14/2022 - 12:52 |
by gamesomuch 07/12/2022 - 19:28 |
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Something that feels like a traitor mechanic when there is no traitor |
10
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1889 |
by MarkD1733 02/24/2022 - 14:50 |
by MarkD1733 03/09/2022 - 05:32 |
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How to handle cursed items? |
10
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3804 |
by larienna 09/14/2021 - 12:16 |
by larienna 10/06/2021 - 23:21 |
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Help with scoring |
10
|
1857 |
by Juzek 07/27/2020 - 17:11 |
by Fri 07/29/2020 - 16:51 |
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War games: Using the reduced side for a different unit type. |
10
|
2264 |
by larienna 09/27/2019 - 16:02 |
by larienna 10/03/2019 - 10:46 |
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Should Victory Points have Meaning? |
10
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1456 |
by Jet 07/10/2019 - 10:12 |
by Jet 07/11/2019 - 21:34 |
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Getting the right feel for a potion themed card game |
10
|
2209 |
by Grissecon 06/01/2019 - 14:31 |
by Grissecon 06/02/2019 - 18:08 |
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making RPS less random. |
10
|
1931 |
by wob 02/12/2019 - 12:22 |
by Tim Edwards 02/18/2019 - 18:19 |
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Hidden Movement |
10
|
1868 |
by bottercot 02/06/2019 - 14:24 |
by gxnpt 02/13/2019 - 20:05 |
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Slotting dice for combat/action resolution |
10
|
1761 |
by larienna 09/24/2018 - 13:35 |
by questccg 09/26/2018 - 20:08 |
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Different take on Initiative |
10
|
2008 |
by mwlgames 09/08/2018 - 19:52 |
by X3M 09/13/2018 - 09:24 |
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Combat mechanic for AI needed |
10
|
1769 |
by questccg 09/08/2018 - 03:41 |
by questccg 09/10/2018 - 18:03 |
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help with card evolving mechanic |
10
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2334 |
by jedite1000 04/19/2018 - 02:02 |
by jedite1000 04/24/2018 - 00:37 |
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Combat Design Challenge |
10
|
2220 |
by spaff 03/19/2018 - 09:47 |
by spaff 03/22/2018 - 12:23 |
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produced unit placement on the board (rule) |
10
|
2136 |
by X3M 10/03/2017 - 07:22 |
by X3M 10/07/2017 - 20:11 |
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Good usage of rock. paper. scissors system |
10
|
3147 |
by Sean 09/07/2017 - 12:19 |
by Sean 09/11/2017 - 11:24 |
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Sand Timer mechanic |
10
|
1974 |
by spaff 08/10/2017 - 14:03 |
by Super-Tooned 08/14/2017 - 21:08 |
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Worker Placement: Why? |
10
|
3185 |
by lewpuls 04/11/2017 - 16:30 |
by Steve Broadfoot 04/30/2017 - 16:32 |
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Help needed with Energy/Economic Resource in Space Empire Game |
10
|
2034 |
by DarkDream 02/11/2017 - 13:57 |
by DarkDream 02/13/2017 - 14:56 |
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Random movement |
10
|
2957 |
by Darth TTam 12/30/2016 - 22:20 |
by FreedomPortal 01/20/2017 - 10:52 |
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Please offer your insights |
10
|
1854 |
by witnessoftruth 12/18/2016 - 04:10 |
by Daggaz 01/20/2017 - 07:41 |
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Mobility in conquest games with a single unit per territory |
10
|
2375 |
by larienna 11/30/2016 - 10:38 |
by larienna 12/01/2016 - 23:49 |
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