Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| Ranged combat in a turn-based RPG like combat system |
26
|
10997 |
by devaloki 02/02/2014 - 16:30 |
by devaloki 07/03/2014 - 04:13 |
|
| Action Points Allowance... |
26
|
3104 |
by le_renard 04/26/2011 - 18:58 |
by le_renard 05/02/2011 - 15:54 |
|
| Weighted dice mechanics |
26
|
4874 |
by releppes 10/29/2010 - 11:54 |
by releppes 11/04/2010 - 09:51 |
|
| Superpowers game? |
25
|
3195 |
by Jay103 10/10/2019 - 11:13 |
by Jay103 10/17/2019 - 12:22 |
|
| Medieval Combat System |
25
|
4383 |
by bottercot 04/10/2018 - 14:15 |
by bottercot 04/19/2018 - 14:08 |
|
| Deploying and Attacking on the SAME turn?! |
25
|
2817 |
by questccg 09/18/2017 - 00:34 |
by questccg 09/19/2017 - 22:38 |
|
| Need Help With My Combat System Please |
25
|
3790 |
by DRest806 07/01/2016 - 15:24 |
by Olson185 07/08/2016 - 22:13 |
|
| Need help with dice probabilities. |
25
|
2575 |
by Louard 11/14/2011 - 00:35 |
by Louard 11/17/2011 - 09:30 |
|
| Chesslike boardgame with double-roled pieces; too complex? |
25
|
3197 |
by SLiV 10/22/2011 - 06:34 |
by SLiV 11/04/2011 - 12:53 |
|
| Deeper card game strategy |
24
|
3112 |
by questccg 03/10/2019 - 22:51 |
by questccg 03/31/2019 - 20:19 |
|
| Division by 0 |
24
|
4054 |
by X3M 11/05/2015 - 06:55 |
by X3M 05/12/2016 - 09:00 |
|
| 1 currency or 2? for dark fantasy game... |
24
|
3590 |
by devaloki 06/03/2014 - 00:18 |
by BENagy 06/12/2014 - 16:00 |
|
| New Dice Based Combat Mechanics? |
24
|
5257 |
by Hiko 11/03/2013 - 20:07 |
by Kroz1776 11/08/2013 - 12:22 |
|
| I want classic roll and move with 2 dice...but have choices |
23
|
3107 |
by MarkD1733 01/19/2020 - 20:46 |
by MarkD1733 01/28/2020 - 00:53 |
|
| Tactics yes, but not enough strategy |
23
|
2808 |
by Tim Edwards 04/16/2019 - 12:19 |
by Tim Edwards 04/20/2019 - 07:44 |
|
| Event Cards (V2.0?) |
23
|
4533 |
by X3M 07/12/2017 - 05:47 |
by X3M 10/19/2017 - 18:27 |
|
| Help with idea/mechanics please! |
23
|
3251 |
by Westmaas 04/19/2017 - 16:31 |
by Westmaas 05/07/2017 - 14:58 |
|
| Need help with preserving attached hidden information despite shuffling |
23
|
3785 |
by TreffnonX 03/02/2015 - 01:13 |
by Zag24 04/23/2015 - 11:29 |
|
| Randomized Damage Reduction (DR) |
23
|
3344 |
by devaloki 06/22/2014 - 02:48 |
by devaloki 07/03/2014 - 04:08 |
|
| The "Legacy" Mechanic & Destruction |
23
|
3854 |
by PuppyShogun 12/14/2013 - 23:58 |
by Toa Lewa 12/24/2013 - 13:05 |
|
| Balancing stock market risk and reward |
22
|
2356 |
by larienna 12/27/2022 - 08:00 |
by larienna 01/03/2023 - 06:18 |
|
| Encounters: Giving players a choice of action |
22
|
3395 |
by larienna 03/04/2019 - 14:54 |
by larienna 04/13/2019 - 14:51 |
|
| Arena Shooter Game: 'Aim' as a value, what counters it? |
22
|
2753 |
by ArkhamArkhiver 01/10/2019 - 22:31 |
by john smith 01/24/2019 - 14:58 |
|
| How to randomize? |
22
|
4269 |
by questccg 07/20/2017 - 18:34 |
by Super-Tooned 07/23/2017 - 22:20 |
|
| I need some good examples of cards that have multiple uses. |
22
|
4459 |
by mongoosedog 10/21/2016 - 10:33 |
by kevnburg 10/30/2016 - 23:10 |

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