Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| To Block or Not to Block(!?) |
21
|
3119 |
by questccg 04/23/2021 - 19:35 |
by FrankM 04/29/2021 - 02:26 |
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| Damage reduction, only one way? |
21
|
2305 |
by X3M 11/04/2019 - 20:15 |
by X3M 11/11/2019 - 21:06 |
|
| When is something too complex? |
21
|
5592 |
by Experimental Designs 08/20/2014 - 02:48 |
by Archimedes42 10/20/2014 - 01:36 |
|
| Changing a fundamental mechanic |
21
|
4381 |
by X3M 07/30/2014 - 06:16 |
by X3M 02/27/2016 - 14:49 |
|
| What do I need for a public version of my wargame? |
20
|
1955 |
by X3M 01/10/2026 - 08:54 |
by questccg 01/16/2026 - 21:24 |
|
| Creating a coop adventure game without cards |
20
|
2519 |
by larienna 04/28/2025 - 03:29 |
by questccg 05/25/2025 - 15:54 |
|
| Using the pay to succeed mechanism in war games. |
20
|
2547 |
by larienna 09/26/2019 - 10:20 |
by larienna 10/03/2019 - 09:39 |
|
| Monster Keep — Removing Player Elimination |
20
|
3833 |
by questccg 06/02/2019 - 20:56 |
by Tim Edwards 06/08/2019 - 19:05 |
|
| Math of dice/card combos |
20
|
3241 |
by chris_mancini 09/13/2018 - 20:00 |
by chris_mancini 09/19/2018 - 21:35 |
|
| Math question + XP dilemma |
20
|
3324 |
by bbblackwell 10/31/2016 - 13:03 |
by bbblackwell 11/04/2016 - 22:05 |
|
| Honor System |
20
|
2947 |
by Squinshee 09/03/2016 - 22:53 |
by X3M 09/07/2016 - 07:16 |
|
| Stealth game mechanic: Pay to succeed |
20
|
4880 |
by larienna 08/01/2016 - 09:11 |
by let-off studios 05/02/2018 - 08:45 |
|
| managing resources -- use bits or a track |
20
|
4166 |
by MarkD1733 01/18/2015 - 17:18 |
by Zag24 01/25/2015 - 13:11 |
|
| Initiative problems |
20
|
3465 |
by Experimental Designs 06/26/2014 - 01:31 |
by X3M 07/15/2014 - 17:10 |
|
| Programmed Enemy Action List |
20
|
3300 |
by RyanRay 05/30/2014 - 12:40 |
by devaloki 06/02/2014 - 06:34 |
|
| Always at Risk without being Adjacent |
20
|
4183 |
by Toa Lewa 05/01/2014 - 16:32 |
by Toa Lewa 05/12/2014 - 15:16 |
|
| Different number of units allowed per region |
20
|
3233 |
by X3M 04/05/2014 - 12:16 |
by X3M 05/07/2014 - 17:24 |
|
| Calculator for board game |
20
|
9837 |
by sol 08/18/2011 - 17:29 |
by ReluctantPirateGames 11/08/2011 - 23:50 |
|
| Player generated map? |
20
|
3422 |
by Kneuronak 01/26/2009 - 23:38 |
by brisingre 02/08/2009 - 01:48 |
|
| Health tracking on cards that go back into a deck |
19
|
2729 |
by X3M 03/31/2023 - 07:12 |
by X3M 04/02/2023 - 15:18 |
|
| How to balance units in a RTS like board game? Hierarchy VS Rock-Paper-Scissors |
19
|
3740 |
by larienna 07/16/2022 - 09:32 |
by larienna 08/04/2022 - 09:22 |
|
| Removing the Rope |
19
|
3344 |
by X3M 08/14/2019 - 09:07 |
by X3M 07/17/2021 - 19:14 |
|
| Attributes problem |
19
|
2700 |
by X3M 04/08/2019 - 10:01 |
by X3M 04/13/2019 - 09:50 |
|
| How to deal with infantry? |
19
|
2983 |
by larienna 11/02/2018 - 10:22 |
by larienna 11/09/2018 - 13:53 |
|
| Mechanics that represent fatigue? |
19
|
2803 |
by Tim Edwards 10/24/2018 - 16:08 |
by Tim Edwards 10/26/2018 - 15:20 |

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