Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Building Game-Defining Mechanics |
3
|
2007 |
by GamesPrecipice 09/01/2014 - 12:37 |
by Masacroso 09/02/2014 - 18:40 |
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which dice mechanic would you prefer? |
15
|
2812 |
by MarkD1733 08/25/2014 - 23:23 |
by MarkD1733 09/03/2014 - 10:51 |
|
Dice roll to determine speed of attack |
11
|
2586 |
by Squinshee 08/29/2014 - 11:37 |
by Squinshee 09/03/2014 - 20:33 |
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The accuracy mechanic. Redo? |
5
|
2203 |
by X3M 09/04/2014 - 16:27 |
by X3M 09/06/2014 - 07:16 |
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Suit Up! 2.0 playtest results, what to do? |
0
|
2006 |
by Squinshee 09/06/2014 - 21:37 |
n/a | |
Thinking about fine-tuning of explicit probability |
13
|
3616 |
by Masacroso 08/15/2014 - 10:15 |
by Masacroso 09/11/2014 - 14:12 |
|
Dice Pool damage system, penetrating values |
8
|
4634 |
by devaloki 09/02/2014 - 20:16 |
by schattentanz 09/12/2014 - 07:25 |
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Economic mechanics...done before? if so where? |
8
|
2536 |
by MarkD1733 09/11/2014 - 23:37 |
by MarkD1733 09/14/2014 - 19:36 |
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Battle Bash - how to make it more interesting? |
7
|
2418 |
by Squinshee 09/14/2014 - 11:13 |
by NomadArtisan 09/15/2014 - 11:40 |
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Making a battle mechanic more balanced |
15
|
2521 |
by Toa Lewa 09/12/2014 - 19:34 |
by MarkD1733 09/16/2014 - 00:55 |
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Magic: MP vs Castings system |
15
|
2686 |
by devaloki 09/02/2014 - 20:10 |
by devaloki 09/16/2014 - 03:46 |
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which way to go? |
1
|
1983 |
by MarkD1733 09/19/2014 - 23:06 |
by X3M 09/20/2014 - 07:27 |
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Dice-driven and Card-driven rewards |
7
|
2271 |
by MarkD1733 09/19/2014 - 19:30 |
by MarkD1733 09/24/2014 - 22:16 |
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Fast Draw |
5
|
2231 |
by Captain Clegg 09/26/2014 - 04:16 |
by Gabe 09/28/2014 - 15:23 |
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Faction Quirks |
2
|
2681 |
by LunarGiantNeil 09/27/2014 - 13:38 |
by Some Random Dude 09/30/2014 - 19:57 |
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Graphic representation of injury |
3
|
1775 |
by Jonsan 10/02/2014 - 11:18 |
by Zag24 10/02/2014 - 16:48 |
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Detection and spotting mechanics |
15
|
2972 |
by Experimental Designs 09/21/2014 - 04:23 |
by Experimental Designs 10/04/2014 - 15:10 |
|
Bidding on Semi-Secret Items |
9
|
2637 |
by RyanRay 09/28/2014 - 16:03 |
by RyanRay 10/05/2014 - 11:57 |
|
Cooperation incentives in game mechanics? |
3
|
2199 |
by JuKarasawa 10/01/2014 - 14:12 |
by JuKarasawa 10/07/2014 - 09:45 |
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Custom Turn Structure |
1
|
1960 |
by Tbone 10/09/2014 - 00:27 |
by X3M 10/09/2014 - 12:52 |
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End game triggers/problems |
10
|
2500 |
by Carl G 10/11/2014 - 01:37 |
by Beggarking 10/13/2014 - 23:28 |
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Combining Action-based turns and resource/deadline management |
2
|
2068 |
by JuKarasawa 10/14/2014 - 08:58 |
by JuKarasawa 10/15/2014 - 08:11 |
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Minor Combat System? |
5
|
2038 |
by el Traveem 10/12/2014 - 15:18 |
by Jarec 10/15/2014 - 10:35 |
|
Combat System without dice |
12
|
3688 |
by Tbone 10/03/2014 - 12:17 |
by Tbone 10/16/2014 - 13:42 |
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Dodge vs Block mechanics for turn based combat system |
46
|
10491 |
by devaloki 09/14/2014 - 01:29 |
by X3M 10/17/2014 - 01:43 |
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