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Mechanics

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Victory Condition and Movement
19
1753 by Lopaki
06/01/2011 - 19:45
by larienna
06/12/2011 - 11:18
Very light resource management card game
4
2294 by designbomb
11/25/2015 - 12:03
by designbomb
12/03/2015 - 14:02
Variations on a rondel mechanic
9
2627 by Simon Nightingale
04/17/2018 - 12:34
by Simon Nightingale
04/18/2018 - 05:19
Variations on a Puerto Rico style action taking system?
3
2285 by Thomas Claughton
05/31/2014 - 16:08
by Thomas Claughton
06/18/2014 - 16:27
Variable Victory Points (VVPs)
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40
4513 by questccg
09/21/2017 - 00:03
by questccg
09/26/2017 - 19:12
variable turn order
13
2259 by drktron
02/15/2011 - 11:57
by Maaartin
05/17/2011 - 16:01
Variable Player Powers - exclusive or discounted?
5
2149 by MarkD1733
01/25/2015 - 13:56
by LordBrand
01/27/2015 - 07:36
variable hand size mechanic
9
1713 by drktron
03/22/2011 - 12:23
by drktron
03/24/2011 - 12:30
Utilizing a "Mini" Deck of 35 cards
6
1615 by questccg
04/25/2018 - 22:57
by questccg
04/26/2018 - 16:28
Using the pay to succeed mechanism in war games.
20
1864 by larienna
09/26/2019 - 10:20
by larienna
10/03/2019 - 09:39
using the "War card game" mechanic for combat resolution
0
1575 by larienna
08/20/2010 - 22:22
n/a
Using strategy cards to simulate a battlefield
9
2289 by larienna
11/07/2009 - 12:10
by Arvin
11/12/2009 - 08:25
Using polyhedral dice to mitigate "stronger" cards
9
2499 by questccg
10/08/2016 - 23:09
by larienna
10/10/2016 - 23:20
Using only cards to reinforce theme and variety
0
1304 by larienna
09/16/2011 - 08:53
n/a
Using mechanics from other games
8
1991 by gwalcmai98
05/24/2013 - 12:39
by Itsdan
06/18/2013 - 18:39
Using division in mechanics
2
1443 by larienna
08/21/2012 - 10:25
by larienna
08/24/2012 - 08:40
Using Dice as Pawns
15
2208 by Grall Ritnos
05/01/2013 - 11:31
by Grall Ritnos
05/07/2013 - 12:24
Using CRT to simulate multiple die rolls.
5
2163 by larienna
05/17/2010 - 18:42
by pelle
05/19/2010 - 16:57
Using cards to track VPs/resources?
2
1898 by Grudunza
06/12/2009 - 13:45
by Grudunza
06/12/2009 - 18:13
Using cards in a deck as life
6
1667 by CCGer
09/10/2011 - 07:43
by larienna
09/10/2011 - 21:01
Using cards for actions = too unpredictable?
6
1845 by Milostnik
05/14/2019 - 00:54
by larienna
05/15/2019 - 00:03
Using bidding for combat resolution
5
2112 by larienna
01/29/2009 - 09:26
by larienna
01/29/2009 - 22:24
Using a timer to speed up games
5
1547 by Grall Ritnos
01/31/2012 - 11:25
by The Game Crafter
02/02/2012 - 02:02
Upkeep Mechanic
6
2422 by rgbiv
04/24/2013 - 12:15
by kpres
04/25/2013 - 00:51
Updated Rules for Shattered Empires (this time with Attachment!)
0
1539 by Shattered Empires
02/16/2013 - 19:49
n/a
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by Dr. Radut