Mechanics
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Topic | Replies | Views | Created | Last reply | |
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Feelings on Player v Player in RPG's? |
8
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2153 |
by Robinxen 06/25/2015 - 11:33 |
by Zag24 07/06/2015 - 13:47 |
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need help with "space hulk" dice roll |
8
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2379 |
by kodokijo 05/13/2015 - 04:03 |
by Soulfinger 05/13/2015 - 14:26 |
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timed "inflation" vs choosing when to "inflate" |
8
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2488 |
by MarkD1733 05/08/2015 - 21:18 |
by MarkD1733 06/02/2015 - 20:24 |
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Card Drafting? |
8
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3822 |
by Noimage 04/09/2015 - 08:26 |
by Noimage 04/09/2015 - 17:44 |
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Chit Pulling in Miniature Wargaming. Is it fit for this format? |
8
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3278 |
by cameron77 04/08/2015 - 09:26 |
by Saratar 04/11/2015 - 14:29 |
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Something I found while updating Twitter, hope you enjoy it. |
8
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2533 |
by -Eberhardt- 03/27/2015 - 17:23 |
by BubbleChucks 04/03/2015 - 23:08 |
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Auctions |
8
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2882 |
by phonyamerican 02/28/2015 - 19:39 |
by MarkD1733 03/02/2015 - 22:04 |
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Gnomitech - Deceive your fellow gnome inventors! |
8
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2618 |
by RyanRay 11/14/2014 - 14:21 |
by Zag24 01/05/2016 - 18:20 |
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Economic mechanics...done before? if so where? |
8
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2532 |
by MarkD1733 09/11/2014 - 23:37 |
by MarkD1733 09/14/2014 - 19:36 |
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Dice Pool damage system, penetrating values |
8
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4609 |
by devaloki 09/02/2014 - 20:16 |
by schattentanz 09/12/2014 - 07:25 |
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Semi-cooperative game....thoughts on turn order |
8
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2259 |
by MarkD1733 08/07/2014 - 01:48 |
by lantzbg 08/11/2014 - 09:11 |
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Melee/Ranged/Magic accuracy vs target, question |
8
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3084 |
by devaloki 06/28/2014 - 04:08 |
by devaloki 07/05/2014 - 04:47 |
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Wind Direction as a Mechanic |
8
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4185 |
by RyanRay 04/14/2014 - 11:42 |
by JewellGames 06/18/2015 - 12:32 |
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looking for example mechanisms |
8
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2439 |
by donut2099 02/18/2014 - 05:35 |
by marksweep 02/20/2014 - 00:11 |
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An RPS Strategy card Mechanism |
8
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3180 |
by larienna 11/28/2013 - 14:13 |
by vonklaude 01/17/2014 - 05:14 |
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Combat/Micro managing issues |
8
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1734 |
by Tbone 11/23/2013 - 02:05 |
by Tbone 11/23/2013 - 14:39 |
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What Are Your Favourite Combat Mechanics? |
8
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2013 |
by saiyanslayer 10/30/2013 - 17:15 |
by JewellGames 11/01/2013 - 07:14 |
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Running around the board like in Talisman and Relic |
8
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2772 |
by larienna 10/21/2013 - 13:48 |
by pelle 11/05/2013 - 07:53 |
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How to keep track of profits in game |
8
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1746 |
by Ecarots 10/05/2013 - 21:57 |
by questccg 10/06/2013 - 23:07 |
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A new way to manage fog of war with recon units |
8
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2311 |
by larienna 09/24/2013 - 19:30 |
by larienna 09/27/2013 - 09:26 |
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Preventing a unlucky draw to ruin the game |
8
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1762 |
by Oripy 08/22/2013 - 18:45 |
by Estoyyoda 08/28/2013 - 08:37 |
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how to implement sense of cooperation in card games? |
8
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1657 |
by kodokijo 08/20/2013 - 05:32 |
by radioactivemouse 08/30/2013 - 20:49 |
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Mass Army Combat Mechanic |
8
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1971 |
by chann23 07/26/2013 - 18:33 |
by Ecarots 08/26/2013 - 17:59 |
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Game combat mechanics dungeon crawling co-op board game. |
8
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2935 |
by czman 07/09/2013 - 11:06 |
by StagCutlery 07/10/2013 - 19:25 |
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Need scoring solution |
8
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1559 |
by Traz 07/04/2013 - 21:38 |
by Traz 07/07/2013 - 22:30 |
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