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Mechanics

TopicRepliessort iconViewsCreatedLast reply
Deck Building in a co-op dungeon crawl
9
3329 by Zag24
01/29/2016 - 12:14
by Zag24
02/01/2016 - 17:56
Writing AI, is very very hard :(
9
2706 by X3M
11/24/2015 - 03:18
by X3M
05/12/2016 - 09:52
cooperative game - communal tech tree? or individualized?
9
1950 by MarkD1733
09/13/2015 - 21:21
by X3M
09/16/2015 - 12:14
Ice-Hockey Shooting Mechanic
9
2007 by DarkDream
06/27/2015 - 23:10
by DarkDream
07/02/2015 - 00:39
Probability in abstract strategy-Synchromy
9
1875 by chris_mancini
06/20/2015 - 06:57
by wombat929
06/24/2015 - 06:18
Balancing prices in an economic game
9
1909 by dcnole24
06/18/2015 - 10:41
by questccg
06/20/2015 - 19:49
Luck Mitigation: How do I add more strategy to my game?
9
1887 by abdantas
06/10/2015 - 06:38
by abdantas
06/10/2015 - 19:01
Simple Combat Systems
9
3419 by Bunnyhunter
05/15/2015 - 15:11
by ElKobold
06/01/2015 - 03:21
Shifted balance issue [Math problem?]
9
1903 by X3M
05/04/2015 - 15:40
by X3M
05/06/2015 - 15:24
Card deck design - How many cards needed to express these 6 independent variables?
9
9987 by Broadsword56
02/05/2015 - 21:39
by Miika
02/07/2015 - 06:32
Multiple attacks Bonus or Malus?
9
2559 by larienna
12/12/2014 - 14:23
by larienna
12/16/2014 - 09:55
Card-buying requirement mechanics
9
2460 by stepir
12/02/2014 - 18:02
by questccg
01/03/2015 - 20:53
Bidding on Semi-Secret Items
9
2086 by RyanRay
09/28/2014 - 16:03
by RyanRay
10/05/2014 - 11:57
How many battles?
9
2389 by MarkD1733
09/13/2014 - 00:03
by X3M
09/21/2016 - 16:55
Need help with Skill acquisition system for my dark fantasy game...
9
2417 by devaloki
05/13/2014 - 19:25
by Sorraz
02/17/2016 - 08:29
Interaction with Independent Factions
9
2281 by Jerry
02/27/2014 - 13:45
by baberahamlincoln
02/28/2014 - 17:49
Automation
9
2541 by RGaffney
01/27/2014 - 04:33
by pelle
01/30/2014 - 10:26
Card orientation or rotation mechanic
9
1874 by Jacksmack
10/16/2013 - 11:30
by larienna
10/17/2013 - 08:41
Moving all units, how to keep track of it!
9
2419 by larienna
09/27/2013 - 13:36
by larienna
09/30/2013 - 22:08
D6 Combat system
9
3929 by Thebigkirbousky
08/12/2013 - 20:12
by eviljohs
08/17/2013 - 12:06
Determining who finishes a task first (non-electric buzzer)
9
5682 by lantzbg
07/21/2013 - 14:08
by lantzbg
07/31/2013 - 16:19
Need ideas on how to keep players active after dropping out of a game
9
1714 by gwalcmai98
06/03/2013 - 07:40
by GenWash
06/21/2013 - 02:15
Turn order woes.... please help!
9
1530 by ChowYunBrent
05/10/2013 - 09:47
by Messeya
05/12/2013 - 10:26
Plausible Roll-Defense Mechanic?
9
1854 by Evil ColSanders
08/19/2012 - 08:44
by Evil ColSanders
09/04/2012 - 17:18
Deckbuilding: Prime for material? Or over-saturated?
9
1553 by acdcatino
04/13/2012 - 01:00
by SlyBlu7
04/14/2012 - 21:27
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by Dr. Radut